GameTalk: Training LLMs for Strategic Conversation
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Abstract (arXiv)
Strategic decision-making in multi-agent settings is a key challenge for large language models (LLMs), particularly when coordination and negotiation must unfold over extended conversations. While recent work has explored the use of LLMs in isolated decision tasks, little attention has been given to optimizing long-term objectives through dialogue. We introduce GameTalk, a framework for training LLMs to make strategic decisions via multi-turn interactions. Unlike prior work that focuses on single-turn objectives or static action prediction, we train LLMs to optimize a global objective across full conversations. We achieve this by adapting fine-tuning methods like GRPO, DPO, and STaR to incorporate reward signals that depend on the entire interaction. We evaluate this approach on a suite of increasingly complex games, designed to stress different aspects of reasoning, coordination, and opponent modeling. Our results show that GameTalk significantly outperforms untrained models, especially under reward shaping, with DPO consistently yielding the strongest gains. These findings position conversational fine-tuning as a promising path for LLMs to reason, negotiate, and act in interactive environments.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 14 of its 62 references that are in the map. First posted on arXiv 22 Jan 2026.
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14 of 62 references.
References · 14
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- 2025Grounding Natural Language for Multi-agent Decision-Making with Multi-agentic LLMs
- 2024clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents
- 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making
- 2025Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMs