mlsanityData to 14 Oct 2026

Causal Reinforcement Learning for Complex Card Games: A Magic The Gathering Benchmark

arXiv 2605.06066 ↗First posted 7 May 2026cs.LG cs.AIcited by 1

On the map: World models → Latent dynamics models and model-based RL

also in 1 more
Abstract (arXiv)

Causal reinforcement learning (RL) lacks benchmarks for complex systems that combine sequential decision making, hidden information, large masked action spaces, and explicit causal structure. We introduce MTG-Causal-RL, a Gymnasium benchmark built on Magic: The Gathering with a 3,077-dimensional partial observation, a 478-action masked discrete action space, five competitive Standard archetypes, three reward schemes, and a hand-specified Structural Causal Model (SCM) over strategic variables. Every episode exposes causal variables, SCM-predicted intervention effects, and per-factor credit traces, making causal credit assignment, leave-one-out cross-archetype transfer, and policy auditability first-class metrics. We adapt a panel of reference baselines: random, heuristic, masked PPO, a causal-world-model PPO variant, and an architecture-matched scalar control. We propose Causal Graph-Factored Advantage PPO (CGFA-PPO) as a reference causal agent that uses SCM parents of win probability as factor-aligned critic targets with an intervention-calibration loss. All comparisons use paired seeds, paired-bootstrap confidence intervals, and Holm-Bonferroni correction within pre-registered families. Masked PPO and CGFA-PPO reach competitive in-distribution win rates and exceed the random baseline; per-factor calibration trajectories and leave-one-out transfer gaps expose diagnostic structure that scalar win rate alone cannot. We release the benchmark, reference-baseline results, and full evaluation protocol openly. By coupling a strategically rich, partially observed domain with an explicit causal interface and statistical protocol, MTG-Causal-RL gives causal-RL, world-model, and LLM-agent research a shared testbed for questions current benchmarks cannot pose together: causal credit assignment under masked action spaces, structural transfer across archetypes, and SCM-grounded policy auditability.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 33 of its 67 references that are in the map. First posted on arXiv 7 May 2026.

Builds on

33 of 67 references.

Closest ancestors · 2

Same direction, newest first

  1. 2020Mastering Atari with Discrete World Models5 Oct
  2. 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec

Other references · 31

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  4. 2018DeepMind Control Suitecited by 956
  5. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
  6. 2017Deep Reinforcement Learning that Matterscited by 754
  7. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  8. 2016The Option-Critic Architecturecited by 448
  9. 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 404
  10. 2018Quantifying Generalization in Reinforcement Learningcited by 352
  11. 2020The NetHack Learning Environmentcited by 198
  12. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 171
19 more
  1. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 170
  2. 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluationscited by 120
  3. 2020CausalWorld: A Robotic Manipulation Benchmark for Causal Structure and Transfer Learningcited by 109
  4. 2020Invariant Causal Prediction for Block MDPscited by 105
  5. 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agentscited by 95
  6. 2018Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Searchcited by 82
  7. 2024Robust agents learn causal world modelscited by 81
  8. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  9. 2022Causal Dynamics Learning for Task-Independent State Abstractioncited by 65
  10. 2017Hybrid Reward Architecture for Reinforcement Learningcited by 58
  11. 2021AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learningcited by 48
  12. 2023A Survey on Causal Reinforcement Learningcited by 45
  13. 2022Causal Imitation Learning with Unobserved Confounderscited by 41
  14. 2018Deconfounding Reinforcement Learning in Observational Settingscited by 36
  15. 2020The MAGICAL Benchmark for Robust Imitationcited by 32
  16. 2019The Many AI Challenges of Hearthstonecited by 12
  17. 2023Summarizing Strategy Card Game AI Competitioncited by 7
  18. 2016Automatic Bridge Bidding Using Deep Reinforcement Learningcited by 6
  19. 2019Magic: The Gathering is Turing Completecited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  3. 2026Compiling VGDL into Causal Models
  4. 2025Unifying Causal Reinforcement Learning: Survey, Taxonomy, Algorithms and Applications
  5. 2026LocusRL: Diagnosing LLM Reward and Policy Interventions in Competitive Games
  6. 2025Competition is the key: A Game Theoretic Causal Discovery Approach
  7. 2025Learning Nonlinear Causal Reductions to Explain Reinforcement Learning Policies
  8. 2024Learning by Doing: An Online Causal Reinforcement Learning Framework with Causal-Aware Policy