V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and interactive reasoning abilities. We introduce Vision-centric Multiple Abilities Game Evaluation (V-MAGE), a novel game-based evaluation framework designed to systematically assess MLLMs' visual reasoning in interactive, continuous-space environments. V-MAGE features five distinct video games comprising over 30 carefully constructed evaluation scenarios. These scenarios are set in free-form, visually complex environments that require models to interpret dynamic game states and make decisions based solely on visual input, thereby closely reflecting the conditions encountered by human players. To ensure robust and interpretable comparisons across models, V-MAGE employs a dynamic ELO-based ranking system that accounts for varying difficulty levels and task diversity. Benchmarking state-of-the-art MLLMs against human baselines reveals that while leading models approach human-level performance in simple tasks, their performance drops significantly in complex scenarios requiring advanced reasoning and task orchestration. This persistent performance gap highlights fundamental limitations in current MLLMs' ability to perform vision-grounded, interactive frame-by-frame control in simulated continuous-time environments. Through extensive analyses, we demonstrate the utility of V-MAGE in uncovering these limitations and providing actionable insights for improving the visual and reasoning capabilities of MLLMs in dynamic, interactive settings. Code is publicly available at https://github.com/CSU-JPG/V-MAGE.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 38 of its 47 references that are in the map. First posted on arXiv 8 Apr 2025.
Builds on
38 of 47 references.
Closest ancestors · 5
Same direction, newest first
- 2025Are Large Vision Language Models Good Game Players?4 Mar
- 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yet9 Oct
- 2024CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents1 Jul
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
- 2023PaLM-E: An Embodied Multimodal Language Model6 Mar
Other references · 33
- 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
- 2023Visual Instruction Tuningcited by 7,792
- 2025Qwen2.5-VL Technical Reportcited by 5,418
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
- 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,534
- 2016Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answeringcited by 2,498
- 2015VQA: Visual Question Answeringcited by 2,489
- 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,105
- 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,044
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2023MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Modelscited by 1,624
21 more
- 2015Microsoft COCO Captions: Data Collection and Evaluation Servercited by 1,447
- 2023MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilitiescited by 1,221
- 2019OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledgecited by 1,114
- 2024How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suitescited by 1,033
- 2023SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehensioncited by 929
- 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 677
- 2023LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Modelcited by 602
- 2018nocaps: novel object captioning at scalecited by 444
- 2020TextCaps: a Dataset for Image Captioning with Reading Comprehensioncited by 398
- 2023Multimodal Foundation Models: From Specialists to General-Purpose Assistantscited by 247
- 2024Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scalecited by 212
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluationscited by 118
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agentscited by 89
- 2024GenAI Arena: An Open Evaluation Platform for Generative Modelscited by 81
- 2024MM-Vet v2: A Challenging Benchmark to Evaluate Large Multimodal Models for Integrated Capabilitiescited by 57
- 2018VQA-E: Explaining, Elaborating, and Enhancing Your Answers for Visual Questionscited by 50
- 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
- 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
- 2024COMMA: A Communicative Multimodal Multi-Agent Benchmarkcited by 12
- 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraftcited by 9
Built on by
Citing papers per year: 2025: 6; 2026: 4.
10 papers.
- 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Modelscited by 89
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 22
- 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valleycited by 7
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 7
- 2025Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoTcited by 6
- 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
- 2025MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planningcited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale Citycited by 1
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City27 Aug 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents8 Apr 2026
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?1 Mar 2026
- 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley10 Jul 2025
- 2025MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planning28 Jun 2025
- 2025TextAtari: 100K Frames Game Playing with Language Agents4 Jun 2025
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games4 Jun 2025
- 2025Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT30 May 2025
- 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models8 May 2025
Similar, not cited
Close in wording, no citation either way
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2025Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
- 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
- 2025Yanyun-3: Enabling Cross-Platform Strategy Game Operation with Vision-Language Models
- 2026VISTA: A Visual Harness for Reasoning in an Interactive World
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games