mlsanityData to 7 Oct 2026

V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models

arXiv 2504.06148 ↗First posted 8 Apr 2025cs.CVcited by 10

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual-text processing. However, existing static image-text benchmarks are insufficient for evaluating their dynamic perception and interactive reasoning abilities. We introduce Vision-centric Multiple Abilities Game Evaluation (V-MAGE), a novel game-based evaluation framework designed to systematically assess MLLMs' visual reasoning in interactive, continuous-space environments. V-MAGE features five distinct video games comprising over 30 carefully constructed evaluation scenarios. These scenarios are set in free-form, visually complex environments that require models to interpret dynamic game states and make decisions based solely on visual input, thereby closely reflecting the conditions encountered by human players. To ensure robust and interpretable comparisons across models, V-MAGE employs a dynamic ELO-based ranking system that accounts for varying difficulty levels and task diversity. Benchmarking state-of-the-art MLLMs against human baselines reveals that while leading models approach human-level performance in simple tasks, their performance drops significantly in complex scenarios requiring advanced reasoning and task orchestration. This persistent performance gap highlights fundamental limitations in current MLLMs' ability to perform vision-grounded, interactive frame-by-frame control in simulated continuous-time environments. Through extensive analyses, we demonstrate the utility of V-MAGE in uncovering these limitations and providing actionable insights for improving the visual and reasoning capabilities of MLLMs in dynamic, interactive settings. Code is publicly available at https://github.com/CSU-JPG/V-MAGE.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 38 of its 47 references that are in the map. First posted on arXiv 8 Apr 2025.

Builds on

38 of 47 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Are Large Vision Language Models Good Game Players?4 Mar
  2. 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yet9 Oct
  3. 2024CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents1 Jul
  4. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
  5. 2023PaLM-E: An Embodied Multimodal Language Model6 Mar

Other references · 33

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  10. 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,044
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21 more
  1. 2015Microsoft COCO Captions: Data Collection and Evaluation Servercited by 1,447
  2. 2023MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilitiescited by 1,221
  3. 2019OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledgecited by 1,114
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  12. 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluationscited by 118
  13. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
  14. 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agentscited by 89
  15. 2024GenAI Arena: An Open Evaluation Platform for Generative Modelscited by 81
  16. 2024MM-Vet v2: A Challenging Benchmark to Evaluate Large Multimodal Models for Integrated Capabilitiescited by 57
  17. 2018VQA-E: Explaining, Elaborating, and Enhancing Your Answers for Visual Questionscited by 50
  18. 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 4.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
  2. 2025Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
  3. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  4. 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
  5. 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
  6. 2025Yanyun-3: Enabling Cross-Platform Strategy Game Operation with Vision-Language Models
  7. 2026VISTA: A Visual Harness for Reasoning in an Interactive World
  8. 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games