mlsanityData to 7 Oct 2026

Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering

arXiv 2406.05915 ↗First posted 9 Jun 2024cs.CV eess.IVcited by 2

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Abstract (arXiv)

Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme that generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of details at different bit-rate ranges. Our method supports real-time color decoding and rendering of high quality point clouds, thus paving the way for interactive 3D streaming applications with free view points.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 22 of its 40 references that are in the map. First posted on arXiv 9 Jun 2024.

Builds on

22 of 40 references.

References · 22

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10 more
  1. 2021Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compressioncited by 69
  2. 2021VoxelContext-Net: An Octree based Framework for Point Cloud Compressioncited by 60
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  5. 2024AGG: Amortized Generative 3D Gaussians for Single Image to 3Dcited by 51
  6. 2022Density-preserving Deep Point Cloud Compressioncited by 39
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  10. 2022Learning to Predict on Octree for Scalable Point Cloud Geometry Codingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.