TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel Octree
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Abstract (arXiv)
3D visual content streaming is a key technology for emerging 3D telepresence and AR/VR applications. One fundamental element underlying the technology is a versatile 3D representation that is capable of producing high-quality renders and can be efficiently compressed at the same time. Existing 3D representations like point clouds, meshes and 3D Gaussians each have limitations in terms of rendering quality, surface definition, and compressibility. In this paper, we present the Textured Surfel Octree (TeSO), a novel 3D representation that is built from point clouds but addresses the aforementioned limitations. It represents a 3D scene as cube-bounded surfels organized on an octree, where each surfel is further associated with a texture patch. By approximating a smooth surface with a large surfel at a coarser level of the octree, it reduces the number of primitives required to represent the 3D scene, and yet retains the high-frequency texture details through the texture map attached to each surfel. We further propose a compression scheme to encode the geometry and texture efficiently, leveraging the octree structure. The proposed textured surfel octree combined with the compression scheme achieves higher rendering quality at lower bit-rates compared to multiple point cloud and 3D Gaussian-based baselines.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 19 of its 56 references that are in the map. First posted on arXiv 9 Aug 2025.
Builds on
19 of 56 references.
References · 19
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7 more
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2023Learning Signed Hyper Surfaces for Oriented Point Cloud Normal Estimationcited by 10
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Citing papers per year: 2026: 1.
1 paper.