mlsanityData to 14 Oct 2026

Boosting Point Clouds Rendering via Radiance Mapping

arXiv 2210.15107 ↗First posted 27 Oct 2022cs.CVcited by 11

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Abstract (arXiv)

Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling, point clouds rendering is naturally less computation intensive, which enables its deployment in mobile computing device. In this work, we focus on boosting the image quality of point clouds rendering with a compact model design. We first analyze the adaption of the volume rendering formulation on point clouds. Based on the analysis, we simplify the NeRF representation to a spatial mapping function which only requires single evaluation per pixel. Further, motivated by ray marching, we rectify the the noisy raw point clouds to the estimated intersection between rays and surfaces as queried coordinates, which could avoid textitspatial frequency collapse and neighbor point disturbance. Composed of rasterization, spatial mapping and the refinement stages, our method achieves the state-of-the-art performance on point clouds rendering, outperforming prior works by notable margins, with a smaller model size. We obtain a PSNR of 31.74 on NeRF-Synthetic, 25.88 on ScanNet and 30.81 on DTU. Code and data are publicly available at https://github.com/seanywang0408/RadianceMapping.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 27 Oct 2022.

Builds on

34 of 44 references.

References · 34

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22 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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Citing papers per year: 2023: 5; 2024: 4; 2025: 2.

11 papers.