mlsanityData to 14 Oct 2026

Active Exploration for Neural Global Illumination of Variable Scenes

arXiv 2203.08272 ↗First posted 15 Mar 2022cs.GR cs.CVcited by 11

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Abstract (arXiv)

Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., changing objects, materials, lights and viewpoint, the space D of possible training data instances quickly becomes unmanageable as the dimensions of variable parameters increase. We introduce a novel Active Exploration method using Markov Chain Monte Carlo, which explores D, generating samples (i.e., ground truth renderings) that best help training and interleaves training and on-the-fly sample data generation. We introduce a self-tuning sample reuse strategy to minimize the expensive step of rendering training samples. We apply our approach on a neural generator that learns to render novel scene instances given an explicit parameterization of the scene configuration. Our results show that Active Exploration trains our network much more efficiently than uniformly sampling, and together with our resolution enhancement approach, achieves better quality than uniform sampling at convergence. Our method allows interactive rendering of hard light transport paths (e.g., complex caustics) -- that require very high samples counts to be captured -- and provides dynamic scene navigation and manipulation, after training for 5-18 hours depending on required quality and variations.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 24 of its 66 references that are in the map. First posted on arXiv 15 Mar 2022.

Builds on

24 of 66 references.

References · 24

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12 more
  1. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  2. 2018Neural Importance Samplingcited by 155
  3. 2014Stochastic Optimization with Importance Samplingcited by 91
  4. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  5. 2017Generative Adversarial Active Learningcited by 70
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  7. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  8. 2021Neural Radiositycited by 33
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  10. 2017Safe Adaptive Importance Samplingcited by 19
  11. 2015Online Learning to Samplecited by 10
  12. 2018Learning to Importance Sample in Primary Sample Spacecited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 2; 2025: 3; 2026: 2.

11 papers.