Active Exploration for Neural Global Illumination of Variable Scenes
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Abstract (arXiv)
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., changing objects, materials, lights and viewpoint, the space D of possible training data instances quickly becomes unmanageable as the dimensions of variable parameters increase. We introduce a novel Active Exploration method using Markov Chain Monte Carlo, which explores D, generating samples (i.e., ground truth renderings) that best help training and interleaves training and on-the-fly sample data generation. We introduce a self-tuning sample reuse strategy to minimize the expensive step of rendering training samples. We apply our approach on a neural generator that learns to render novel scene instances given an explicit parameterization of the scene configuration. Our results show that Active Exploration trains our network much more efficiently than uniformly sampling, and together with our resolution enhancement approach, achieves better quality than uniform sampling at convergence. Our method allows interactive rendering of hard light transport paths (e.g., complex caustics) -- that require very high samples counts to be captured -- and provides dynamic scene navigation and manipulation, after training for 5-18 hours depending on required quality and variations.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 24 of its 66 references that are in the map. First posted on arXiv 15 Mar 2022.
Builds on
24 of 66 references.
References · 24
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12 more
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Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 2; 2025: 3; 2026: 2.
11 papers.
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2024N-Dimensional Gaussians for Fitting of High Dimensional Functionscited by 17
- 2022Learning to Learn and Sample BRDFscited by 9
- 2023Neural Free-Viewpoint Relighting for Glossy Indirect Illuminationcited by 7
- 2023Generative AI in Agriculture: Creating Image Datasets Using DALL.E's Advanced Large Language Model Capabilitiescited by 5
- 2025Vertex Features for Neural Global Illuminationcited by 3
- 2025A Generalizable Light Transport 3D Embedding for Global Illuminationcited by 2
- 2025Neural Cone Radiosity for Interactive Global Illumination with Glossy Materialscited by 1
- 2024Melon Fruit Detection and Quality Assessment Using Generative AI-Based Image Data Augmentationcited by 0
- 2026OctaOctree Neural Radiosity for Real-time Glossy Material Renderingcited by 0
- 2026RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Renderingcited by 0
- 2026RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering29 Jun 2026
- 2026OctaOctree Neural Radiosity for Real-time Glossy Material Rendering7 Jun 2026
- 2025A Generalizable Light Transport 3D Embedding for Global Illumination21 Oct 2025
- 2025Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials9 Sep 2025
- 2025Vertex Features for Neural Global Illumination11 Aug 2025
- 2024Melon Fruit Detection and Quality Assessment Using Generative AI-Based Image Data Augmentation15 Jul 2024
- 2024N-Dimensional Gaussians for Fitting of High Dimensional Functions30 May 2024
- 2023Generative AI in Agriculture: Creating Image Datasets Using DALL.E's Advanced Large Language Model Capabilities17 Jul 2023
- 2023Neural Free-Viewpoint Relighting for Glossy Indirect Illumination12 Jul 2023
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersection24 Apr 2023
- 2022Learning to Learn and Sample BRDFs7 Oct 2022