mlsanityData to 14 Oct 2026

Representing 3D Shapes with Probabilistic Directed Distance Fields

arXiv 2112.05300 ↗First posted 10 Dec 2021cs.CV cs.LGcited by 21

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Abstract (arXiv)

Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or meshes), while relatively easily rendered, often suffer from limited geometric fidelity or topological constraints. On the other hand, implicit representations (occupancy, distance, or radiance fields) preserve greater fidelity, but suffer from complex or inefficient rendering processes, limiting scalability. In this work, we endeavour to address both shortcomings with a novel shape representation that allows fast differentiable rendering within an implicit architecture. Building on implicit distance representations, we define Directed Distance Fields (DDFs), which map an oriented point (position and direction) to surface visibility and depth. Such a field can render a depth map with a single forward pass per pixel, enable differential surface geometry extraction (e.g., surface normals and curvatures) via network derivatives, be easily composed, and permit extraction of classical unsigned distance fields. Using probabilistic DDFs (PDDFs), we show how to model inherent discontinuities in the underlying field. Finally, we apply our method to fitting single shapes, unpaired 3D-aware generative image modelling, and single-image 3D reconstruction tasks, showcasing strong performance with simple architectural components via the versatility of our representation.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 70 of its 96 references that are in the map. First posted on arXiv 10 Dec 2021.

Builds on

70 of 96 references.

References · 70

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38 more
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50 most cited of 70 All 70 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 2; 2023: 9; 2024: 4; 2025: 4; 2026: 2.

21 papers.

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  1. 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
  2. 2023DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Fieldcited by 17
  3. 2023RayDF: Neural Ray-surface Distance Fields with Multi-view Consistencycited by 12
  4. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  5. 2025HORT: Monocular Hand-held Objects Reconstruction with Transformerscited by 11
  6. 2022FIRe: Fast Inverse Rendering using Directional and Signed Distance Functionscited by 9
  7. 2022NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representationcited by 7
  8. 2024Unsigned Orthogonal Distance Fields: An Accurate Neural Implicit Representation for Diverse 3D Shapescited by 6
  9. 2023Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representationscited by 5
  10. 2024CoFie: Learning Compact Neural Surface Representations with Coordinate Fieldscited by 5
  11. 2023Adaptive Local Basis Functions for Shape Completioncited by 4
  12. 2023TransPoser: Transformer as an Optimizer for Joint Object Shape and Pose Estimationcited by 2
9 more
  1. 2023Neural directional distance field object representation for uni-directional path-traced renderingcited by 2
  2. 2025Mesh Compression with Quantized Neural Displacement Fieldscited by 2
  3. 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussianscited by 1
  4. 2023Text2shape Deep Retrieval Model: Generating Initial Cases for Mechanical Part Redesign under the Context of Case-Based Reasoningcited by 0
  5. 2024Probabilistic Directed Distance Fields for Ray-Based Shape Representationscited by 0
  6. 2024COBRA -- COnfidence score Based on shape Regression Analysis for method-independent quality assessment of object pose estimation from single imagescited by 0
  7. 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residualscited by 0
  8. 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splattingcited by 0
  9. 2026Generalist Open-World Temporal Perceptioncited by 0