Low Latency Point Cloud Rendering with Learned Splatting
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Abstract (arXiv)
Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the continuous surface representation. On the other hand, to avoid visual discomfort, the motion-to-photon latency has to be very short, under 10 ms. Existing rendering solutions lack in either quality or speed. To tackle these challenges, we present a framework that unlocks interactive, free-viewing and high-fidelity point cloud rendering. We train a generic neural network to estimate 3D elliptical Gaussians from arbitrary point clouds and use differentiable surface splatting to render smooth texture and surface normal for arbitrary views. Our approach does not require per-scene optimization, and enable real-time rendering of dynamic point cloud. Experimental results demonstrate the proposed solution enjoys superior visual quality and speed, as well as generalizability to different scene content and robustness to compression artifacts. The code is available at https://github.com/huzi96/gaussian-pcloud-render .
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 11 of its 36 references that are in the map. First posted on arXiv 24 Sep 2024.
Builds on
11 of 36 references.
References · 11
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Citing papers per year: 2024: 2; 2025: 3.
5 papers.
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2024U-Motion: Learned Point Cloud Video Compression with U-Structured Temporal Context Generationcited by 1
- 2025TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel Octreecited by 1
- 2025Optimization-Free Style Transfer for 3D Gaussian Splatscited by 0
- 2025TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel Octree9 Aug 2025
- 2025Optimization-Free Style Transfer for 3D Gaussian Splats7 Aug 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision30 Nov 2024
- 2024U-Motion: Learned Point Cloud Video Compression with U-Structured Temporal Context Generation21 Nov 2024