Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments
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Abstract (arXiv)
Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 47 references that are in the map. First posted on arXiv 18 Sep 2024.
Builds on
21 of 47 references.
References · 21
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9 more
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
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- 2016Photometric Bundle Adjustment for Vision-Based SLAMcited by 25
- 2019Direct Sparse Mappingcited by 25
- 2021Efficient 3D Deep LiDAR Odometrycited by 25
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- 2020Unsupervised Learning of Depth, Optical Flow and Pose with Occlusion from 3D Geometrycited by 21
- 2021Sparse Needlets for Lighting Estimation with Spherical Transport Losscited by 18
- 2023Spatiotemporally Consistent HDR Indoor Lighting Estimationcited by 12
Built on by
Citing papers per year: 2025: 1.
1 paper.
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