mlsanityData to 7 Oct 2026

SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis

arXiv 2408.06975 ↗First posted 13 Aug 2024cs.CV cs.AI cs.GRcited by 7

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Abstract (arXiv)

We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 59 of its 110 references that are in the map. First posted on arXiv 13 Aug 2024.

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59 of 110 references.

References · 59

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38 more
  1. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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50 most cited of 59 All 59 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 4.

7 papers.