mlsanityData to 7 Oct 2026

To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversations

arXiv 1910.02181 ↗First posted 5 Oct 2019cs.CV cs.AIcited by 26

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Abstract (arXiv)

Non verbal behaviours such as gestures, facial expressions, body posture, and para-linguistic cues have been shown to complement or clarify verbal messages. Hence to improve telepresence, in form of an avatar, it is important to model these behaviours, especially in dyadic interactions. Creating such personalized avatars not only requires to model intrapersonal dynamics between a avatar's speech and their body pose, but it also needs to model interpersonal dynamics with the interlocutor present in the conversation. In this paper, we introduce a neural architecture named Dyadic Residual-Attention Model (DRAM), which integrates intrapersonal (monadic) and interpersonal (dyadic) dynamics using selective attention to generate sequences of body pose conditioned on audio and body pose of the interlocutor and audio of the human operating the avatar. We evaluate our proposed model on dyadic conversational data consisting of pose and audio of both participants, confirming the importance of adaptive attention between monadic and dyadic dynamics when predicting avatar pose. We also conduct a user study to analyze judgments of human observers. Our results confirm that the generated body pose is more natural, models intrapersonal dynamics and interpersonal dynamics better than non-adaptive monadic/dyadic models.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Oct 2019.

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Citing papers per year: 2021: 2; 2022: 8; 2023: 6; 2024: 4; 2025: 3; 2026: 3.

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  1. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
  2. 2024From Audio to Photoreal Embodiment: Synthesizing Humans in Conversationscited by 82
  3. 2023A Comprehensive Review of Data-Driven Co-Speech Gesture Generationcited by 66
  4. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  5. 2022Learning in Audio-visual Context: A Review, Analysis, and New Perspectivecited by 44
  6. 2022Interaction Transformer for Human Reaction Generationcited by 42
  7. 2023Can Language Models Learn to Listen?cited by 40
  8. 2024Dyadic Interaction Modeling for Social Behavior Generationcited by 32
  9. 2025A Survey on Human Interaction Motion Generationcited by 25
  10. 2023Emotional Listener Portrait: Neural Listener Head Generation with Emotioncited by 17
  11. 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesiscited by 16
  12. 2024Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communicationcited by 14
14 more
  1. 2022Didn't see that coming: a survey on non-verbal social human behavior forecastingcited by 12
  2. 2023AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agentscited by 11
  3. 2025DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusioncited by 10
  4. 2022Comparison of Spatio-Temporal Models for Human Motion and Pose Forecasting in Face-to-Face Interaction Scenarioscited by 8
  5. 2022Zero-Shot Style Transfer for Gesture Animation driven by Text and Speech using Adversarial Disentanglement of Multimodal Style Encodingcited by 7
  6. 2021Social Processes: Self-Supervised Meta-Learning over Conversational Groups for Forecasting Nonverbal Social Cuescited by 6
  7. 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forcescited by 3
  8. 2025Latent Behavior Diffusion for Sequential Reaction Generation in Dyadic Settingcited by 3
  9. 2026SARAH: Spatially Aware Real-time Agentic Humanscited by 2
  10. 2022Why Did This Model Forecast This Future? Closed-Form Temporal Saliency Towards Causal Explanations of Probabilistic Forecastscited by 0
  11. 2022A Probabilistic Model Of Interaction Dynamics for Dyadic Face-to-Face Settingscited by 0
  12. 2023ZS-MSTM: Zero-Shot Style Transfer for Gesture Animation driven by Text and Speech using Adversarial Disentanglement of Multimodal Style Encodingcited by 0
  13. 2026Decoding Psychological States Through Movement: Inferring Human Kinesic Functions with Application to Built Environmentscited by 0
  14. 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0