mlsanityData to 7 Oct 2026

Graph-based Normalizing Flow for Human Motion Generation and Reconstruction

arXiv 2104.03020 ↗First posted 7 Apr 2021cs.CV cs.LGcited by 12

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Abstract (arXiv)

Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion from imperfect input data, due to e.g. missed marker detection. In this paper, we propose a probabilistic generative model to synthesize and reconstruct long horizon motion sequences conditioned on past information and control signals, such as the path along which an individual is moving. Our method adapts the existing work MoGlow by introducing a new graph-based model. The model leverages the spatial-temporal graph convolutional network (ST-GCN) to effectively capture the spatial structure and temporal correlation of skeletal motion data at multiple scales. We evaluate the models on a mixture of motion capture datasets of human locomotion with foot-step and bone-length analysis. The results demonstrate the advantages of our model in reconstructing missing markers and achieving comparable results on generating realistic future poses. When the inputs are imperfect, our model shows improvements on robustness of generation.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 20 of its 42 references that are in the map. First posted on arXiv 7 Apr 2021.

Builds on

20 of 42 references.

References · 20

  1. 2016Density estimation using Real NVPcited by 2,029
  2. 2018Glow: Generative Flow with Invertible 1x1 Convolutionscited by 1,539
  3. 2017Deformable Convolutional Networkscited by 1,481
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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  9. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
  10. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  11. 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
  12. 2019Graph Normalizing Flowscited by 103
8 more
  1. 2017Deep representation learning for human motion prediction and classificationcited by 97
  2. 2020Gesticulator: A framework for semantically-aware speech-driven gesture generationcited by 84
  3. 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
  4. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  5. 2020Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Modelcited by 16
  6. 2019Generative Autoregressive Networks for 3D Dancing Move Synthesis from Musiccited by 14
  7. 2020Recovering Trajectories of Unmarked Joints in 3D Human Actions Using Latent Space Optimizationcited by 6
  8. 2017A Deep Recurrent Framework for Cleaning Motion Capture Datacited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 2; 2024: 2; 2025: 3; 2026: 2.

12 papers.