Motion In-Betweening for Densely Interacting Characters
Not on the map. Why?
Abstract (arXiv)
Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise spatial-temporal correspondence between the characters to maintain the interaction, while creating natural transitions towards predefined keyposes. In this research, we present a method for long-horizon interaction in-betweening that enables two characters to engage and respond to one another naturally. To effectively represent and synthesize interactions, we propose a novel solution called Cross-Space In-Betweening, which models the interactions of each character across different conditioning representation spaces. We further observe that the significantly increased constraints in interacting characters heavily limit the solution space, leading to degraded motion quality and diminished interaction over time. To enable long-horizon synthesis, we present two solutions to maintain long-term interaction and motion quality, thereby keeping synthesis in the stable region of the solution space.We first sustain interaction quality by identifying periodic interaction patterns through adversarial learning. We further maintain the motion quality by learning to refine the drifted latent space and prevent pose error accumulation. We demonstrate that our approach produces realistic, controllable, and long-horizon in-between motions of two characters with dynamic boxing and dancing actions across multiple keyposes, supported by extensive quantitative evaluations and user studies.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 55 references that are in the map. First posted on arXiv 30 Sep 2025.
Builds on
23 of 55 references.
References · 23
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2021Robust Motion In-betweeningcited by 223
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
11 more
- 2022Interaction Transformer for Human Reaction Generationcited by 42
- 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 32
- 2022Real-time Controllable Motion Transition for Characterscited by 29
- 2022Conditional Motion In-betweeningcited by 25
- 2023Motion In-Betweening with Phase Manifoldscited by 25
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
- 2021Dyadic Human Motion Predictioncited by 9
- 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
- 2025Generative Motion Infilling From Imprecisely Timed Keyframescited by 4
Built on by
Not cited yet.