mlsanityData to 14 Oct 2026

A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understanding

arXiv 1807.00676 ↗First posted 29 Jun 2018cs.CVcited by 21

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Abstract (arXiv)

In this paper, we propose a novel space-time geometric representation of human landmark configurations and derive tools for comparison and classification. We model the temporal evolution of landmarks as parametrized trajectories on the Riemannian manifold of positive semidefinite matrices of fixed-rank. Our representation has the benefit to bring naturally a second desirable quantity when comparing shapes, the spatial covariance, in addition to the conventional affine-shape representation. We derived then geometric and computational tools for rate-invariant analysis and adaptive re-sampling of trajectories, grounding on the Riemannian geometry of the underlying manifold. Specifically, our approach involves three steps: (1) landmarks are first mapped into the Riemannian manifold of positive semidefinite matrices of fixed-rank to build time-parameterized trajectories; (2) a temporal warping is performed on the trajectories, providing a geometry-aware (dis-)similarity measure between them; (3) finally, a pairwise proximity function SVM is used to classify them, incorporating the (dis-)similarity measure into the kernel function. We show that such representation and metric achieve competitive results in applications as action recognition and emotion recognition from 3D skeletal data, and facial expression recognition from videos. Experiments have been conducted on several publicly available up-to-date benchmarks.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jun 2018.

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Citing papers per year: 2021: 4; 2022: 5; 2023: 5; 2024: 2; 2025: 3; 2026: 2.

21 papers.

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  1. 2022Interaction Transformer for Human Reaction Generationcited by 42
  2. 2023HQG-Net: Unpaired Medical Image Enhancement with High-Quality Guidancecited by 36
  3. 2021Investigating Pose Representations and Motion Contexts Modeling for 3D Motion Predictioncited by 31
  4. 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
  5. 2021Human Motion Prediction Using Manifold-Aware Wasserstein GANcited by 8
  6. 20223D Shape Sequence of Human Comparison and Classification using Current and Varifoldscited by 8
  7. 2022Automatic Estimation of Self-Reported Pain by Trajectory Analysis in the Manifold of Fixed Rank Positive Semi-Definite Matricescited by 4
  8. 20223D Skeleton-based Human Motion Prediction with Manifold-Aware GANcited by 3
  9. 2025Analyzing Continuous Semantic Shifts with Diachronic Word Similarity Matricescited by 3
  10. 2023SpATr: MoCap 3D Human Action Recognition based on Spiral Auto-encoder and Transformer Networkcited by 2
  11. 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNNcited by 2
  12. 2021Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
9 more
  1. 2022The Face of Affective Disorderscited by 0
  2. 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruningcited by 0
  3. 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruningcited by 0
  4. 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networkscited by 0
  5. 2024Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognitioncited by 0
  6. 2025Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networkscited by 0
  7. 2025Active Learning for GCN-based Action Recognitioncited by 0
  8. 2026A Non-Invasive 3D Gait Analysis Framework for Quantifying Psychomotor Retardation in Major Depressive Disordercited by 0
  9. 2026Varifold Moment Invariants for Sustainable and Explainable Contour Feature Extractioncited by 0