mlsanityData to 7 Oct 2026

3D Skeleton-based Human Motion Prediction with Manifold-Aware GAN

arXiv 2203.00736 ↗First posted 1 Mar 2022cs.CVcited by 3

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Abstract (arXiv)

In this work we propose a novel solution for 3D skeleton-based human motion prediction. The objective of this task consists in forecasting future human poses based on a prior skeleton pose sequence. This involves solving two main challenges still present in recent literature; (1) discontinuity of the predicted motion which results in unrealistic motions and (2) performance deterioration in long-term horizons resulting from error accumulation across time. We tackle these issues by using a compact manifold-valued representation of 3D human skeleton motion. Specifically, we model the temporal evolution of the 3D poses as trajectory, what allows us to map human motions to single points on a sphere manifold. Using such a compact representation avoids error accumulation and provides robust representation for long-term prediction while ensuring the smoothness and the coherence of the whole motion. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Experiments have been conducted on CMU MoCap and Human 3.6M datasets and demonstrate the superiority of our approach over the state-of-the-art both in short and long term horizons. The smoothness of the generated motion is highlighted in the qualitative results.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 14 of its 39 references that are in the map. First posted on arXiv 1 Mar 2022.

Builds on

14 of 39 references.

References · 14

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2 more
  1. 2019Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Netscited by 19
  2. 2021Human Motion Prediction Using Manifold-Aware Wasserstein GANcited by 8

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Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.