mlsanityData to 14 Oct 2026

Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators

arXiv 2411.12002 ↗First posted 18 Nov 2024cs.CVcited by 1

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Abstract (arXiv)

With the advances in generative adversarial networks (GANs) and neural rendering, 3D relightable face generation has received significant attention. Among the existing methods, a particularly successful technique uses an implicit lighting representation and generates relit images through the product of synthesized albedo and light-dependent shading images. While this approach produces high-quality results with intricate shading details, it often has difficulty producing relit images with consistent skin tones, particularly when the lighting condition is extracted from images of individuals with dark skin. Additionally, this technique is biased towards producing albedo images with lighter skin tones. Our main observation is that this problem is rooted in the biased spherical harmonics (SH) coefficients, used during training. Following this observation, we conduct an analysis and demonstrate that the bias appears not only in band 0 (DC term), but also in the other bands of the estimated SH coefficients. We then propose a simple, but effective, strategy to mitigate the problem. Specifically, we normalize the SH coefficients by their DC term to eliminate the inherent magnitude bias, while statistically align the coefficients in the other bands to alleviate the directional bias. We also propose a scaling strategy to match the distribution of illumination magnitude in the generated images with the training data. Through extensive experiments, we demonstrate the effectiveness of our solution in increasing the skin tone consistency and mitigating bias.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 18 Nov 2024.

Builds on

27 of 42 references.

References · 27

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15 more
  1. 2021CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesiscited by 149
  2. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  3. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  4. 2022GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifoldscited by 73
  5. 2021A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesiscited by 72
  6. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  7. 2022Face Relighting with Geometrically Consistent Shadowscited by 43
  8. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  9. 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relightingcited by 37
  10. 2022Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguationcited by 32
  11. 20223DFaceShop: Explicitly Controllable 3D-Aware Portrait Generationcited by 22
  12. 2023FaceLit: Neural 3D Relightable Facescited by 20
  13. 2023VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANscited by 16
  14. 2020Learning Illumination from Diverse Portraitscited by 15
  15. 2023LumiGAN: Unconditional Generation of Relightable 3D Human Facescited by 14

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