VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction
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Abstract (arXiv)
3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 15 Sep 2024.
Builds on
22 of 34 references.
References · 22
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- 20223D face reconstruction with dense landmarkscited by 70
- 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
10 more
- 2017UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognitioncited by 62
- 2020A Morphable Face Albedo Modelcited by 54
- 2023A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Imagescited by 43
- 2020OSTeC: One-Shot Texture Completioncited by 37
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Built on by
Citing papers per year: 2025: 5; 2026: 1.
6 papers.
- 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversationscited by 32
- 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speakingcited by 11
- 2025SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splattingcited by 9
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatarscited by 5
- 2025AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatarscited by 1
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audiocited by 0
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audio9 Mar 2026
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars22 Dec 2025
- 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking10 Dec 2025
- 2025AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatars10 Nov 2025
- 2025SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting17 Jun 2025
- 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations23 May 2025