3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes
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Abstract (arXiv)
Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 56 of its 79 references that are in the map. First posted on arXiv 22 Apr 2023.
Builds on
56 of 79 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2023: 1; 2024: 5; 2025: 2; 2026: 4.
12 papers.
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- 2023Learning 3D Particle-based Simulators from RGB-D Videoscited by 17
- 2024Modeling the Real World with High-Density Visual Particle Dynamicscited by 12
- 2025Learning 3D-Gaussian Simulators from RGB Videoscited by 8
- 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fieldscited by 6
- 2024Scaling Face Interaction Graph Networks to Real World Scenescited by 5
- 2024DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Renderingcited by 4
- 2025ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimationcited by 4
- 2024Navigating Hallucinations for Reasoning of Unintentional Activitiescited by 3
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropycited by 0
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformercited by 0
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer19 Aug 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy21 May 2026
- 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields29 Jan 2026
- 2025ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation5 Jun 2025
- 2025Learning 3D-Gaussian Simulators from RGB Videos31 Mar 2025
- 2024DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering11 Oct 2024
- 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics10 Oct 2024
- 2024Modeling the Real World with High-Density Visual Particle Dynamics28 Jun 2024
- 2024Navigating Hallucinations for Reasoning of Unintentional Activities29 Feb 2024
- 2024Scaling Face Interaction Graph Networks to Real World Scenes22 Jan 2024
- 2023Learning 3D Particle-based Simulators from RGB-D Videos8 Dec 2023