Learning 3D-Gaussian Simulators from RGB Videos
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Abstract (arXiv)
Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 44 of its 59 references that are in the map. First posted on arXiv 31 Mar 2025.
Builds on
44 of 59 references.
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32 more
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Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fieldscited by 5
- 2026SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulationcited by 4
- 2025Learning Unified Representation of 3D Gaussian Splattingcited by 2
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 1
- 2026Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objectscited by 1
- 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Videocited by 0
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropycited by 0
- 2026Learning a Particle Dynamics Model with Real-world Videoscited by 0
- 2026Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects1 Jun 2026
- 2026Learning a Particle Dynamics Model with Real-world Videos22 May 2026
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy21 May 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2026SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation2 Feb 2026
- 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields29 Jan 2026
- 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Video24 Jan 2026
- 2025Learning Unified Representation of 3D Gaussian Splatting26 Sep 2025