mlsanityData to 14 Oct 2026

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

arXiv 2605.09363 ↗First posted 10 May 2026cs.LGcited by 4

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 32 of its 40 references that are in the map. First posted on arXiv 10 May 2026.

Builds on

32 of 40 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024A Minimaximalist Approach to Reinforcement Learning from Human Feedback8 Jan
  2. 2023Nash Learning from Human Feedback1 Dec

Other references · 30

  1. 2014Taming the Monster: A Fast and Simple Algorithm for Contextual Banditscited by 201
  2. 2020Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oraclescited by 197
  3. 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
  4. 2020Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizabilitycited by 115
  5. 2018More Adaptive Algorithms for Adversarial Banditscited by 114
  6. 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 113
  7. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
  8. 2021Adapting to Misspecification in Contextual Banditscited by 81
  9. 2021Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Normcited by 73
  10. 2020Halpern Iteration for Near-Optimal and Parameter-Free Monotone Inclusion and Strong Solutions to Variational Inequalitiescited by 61
  11. 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
  12. 2022Accelerated Single-Call Methods for Constrained Min-Max Optimizationcited by 32
18 more
  1. 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 30
  2. 2022Accelerated Algorithms for Constrained Nonconvex-Nonconcave Min-Max Optimization and Comonotone Inclusioncited by 20
  3. 2019No-Regret Learning in Unknown Games with Correlated Payoffscited by 18
  4. 2020Matrix games with bandit feedbackcited by 16
  5. 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
  6. 2023Doubly Optimal No-Regret Learning in Monotone Gamescited by 14
  7. 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
  8. 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 8
  9. 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
  10. 2024Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysiscited by 6
  11. 2024Uniform Last-Iterate Guarantee for Bandits and Reinforcement Learningcited by 5
  12. 2026Optimal last-iterate convergence in matrix games with bandit feedback using the log-barriercited by 5
  13. 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 5
  14. 2019Competing Against Equilibria in Zero-Sum Games with Evolving Payoffscited by 4
  15. 2024Contextual Multinomial Logit Bandits with General Value Functionscited by 4
  16. 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 4
  17. 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedbackcited by 4
  18. 2025GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithmscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024widetildeO(T-1) Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games
  2. 2026Bayesian Learning in Episodic Zero-Sum Games
  3. 2026High-Probability Nash Regret for Decentralized Learning in Markov α-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games
  4. 2026Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games
  5. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
  6. 2025Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback
  7. 2024Convergence of Decentralized Actor-Critic Algorithm in General-sum Markov Games
  8. 2024Analysing the Sample Complexity of Opponent Shaping