Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 32 of its 40 references that are in the map. First posted on arXiv 10 May 2026.
Builds on
32 of 40 references.
Closest ancestors · 2
Same direction, newest first
- 2024A Minimaximalist Approach to Reinforcement Learning from Human Feedback8 Jan
- 2023Nash Learning from Human Feedback1 Dec
Other references · 30
- 2014Taming the Monster: A Fast and Simple Algorithm for Contextual Banditscited by 201
- 2020Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oraclescited by 197
- 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
- 2020Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizabilitycited by 115
- 2018More Adaptive Algorithms for Adversarial Banditscited by 114
- 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 113
- 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
- 2021Adapting to Misspecification in Contextual Banditscited by 81
- 2021Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Normcited by 73
- 2020Halpern Iteration for Near-Optimal and Parameter-Free Monotone Inclusion and Strong Solutions to Variational Inequalitiescited by 61
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2022Accelerated Single-Call Methods for Constrained Min-Max Optimizationcited by 32
18 more
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 30
- 2022Accelerated Algorithms for Constrained Nonconvex-Nonconcave Min-Max Optimization and Comonotone Inclusioncited by 20
- 2019No-Regret Learning in Unknown Games with Correlated Payoffscited by 18
- 2020Matrix games with bandit feedbackcited by 16
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
- 2023Doubly Optimal No-Regret Learning in Monotone Gamescited by 14
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
- 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 8
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
- 2024Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysiscited by 6
- 2024Uniform Last-Iterate Guarantee for Bandits and Reinforcement Learningcited by 5
- 2026Optimal last-iterate convergence in matrix games with bandit feedback using the log-barriercited by 5
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 5
- 2019Competing Against Equilibria in Zero-Sum Games with Evolving Payoffscited by 4
- 2024Contextual Multinomial Logit Bandits with General Value Functionscited by 4
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 4
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedbackcited by 4
- 2025GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithmscited by 1
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actionscited by 1
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedbackcited by 0
- 2026Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedbackcited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Gamescited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Games11 Oct 2026
- 2026Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedback5 Oct 2026
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2024widetildeO(T-1) Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games
- 2026Bayesian Learning in Episodic Zero-Sum Games
- 2026High-Probability Nash Regret for Decentralized Learning in Markov α-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games
- 2026Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
- 2025Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback
- 2024Convergence of Decentralized Actor-Critic Algorithm in General-sum Markov Games
- 2024Analysing the Sample Complexity of Opponent Shaping