mlsanityData to 7 Oct 2026

Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

arXiv 2402.01111 ↗First posted 2 Feb 2024cs.LG cs.AI cs.MAcited by 3

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Abstract (arXiv)

We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of widetildeO(√H3 S2 ABK), while the batch complexity is only O(H+loglog K). In the above, S denotes the number of states, A,B are the number of actions for the two players respectively, H is the horizon and K is the number of episodes. Furthermore, we prove a batch complexity lower bound Omega(fracHlogAK+loglog K) for all algorithms with widetildeO(√K) regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 54 of its 75 references that are in the map. First posted on arXiv 2 Feb 2024.

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54 of 75 references.

References · 54

  1. 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
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  3. 2019Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Boundscited by 194
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  9. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 111
  10. 2020Near-Optimal Reinforcement Learning with Self-Playcited by 108
  11. 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 104
  12. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
38 more
  1. 2019Batched Multi-armed Bandits Problemcited by 97
  2. 2020Fast active learning for pure exploration in reinforcement learningcited by 92
  3. 2020On Reward-Free Reinforcement Learning with Linear Function Approximationcited by 89
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  30. 2023Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learningcited by 14
  31. 2023A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximationcited by 14
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Citing papers per year: 2024: 2; 2025: 0; 2026: 1.

3 papers.