Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints
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Abstract (arXiv)
We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of widetildeO(√H3 S2 ABK), while the batch complexity is only O(H+loglog K). In the above, S denotes the number of states, A,B are the number of actions for the two players respectively, H is the horizon and K is the number of episodes. Furthermore, we prove a batch complexity lower bound Omega(fracHlogAK+loglog K) for all algorithms with widetildeO(√K) regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 54 of its 75 references that are in the map. First posted on arXiv 2 Feb 2024.
Builds on
54 of 75 references.
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38 more
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Citing papers per year: 2024: 2; 2025: 0; 2026: 1.
3 papers.
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