Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation
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Abstract (arXiv)
We study online learning in two-player uninformed Markov games, where the opponent's actions and policies are unobserved. In this setting, Tian et al. (2021) show that achieving no-external-regret is impossible without incurring an exponential dependence on the episode length H. They then turn to the weaker notion of Nash-value regret and propose a V-learning algorithm with regret O(K2/3) after K episodes. However, their algorithm and guarantee do not adapt to the difficulty of the problem: even in the case where the opponent follows a fixed policy and thus O(√K) external regret is well-known to be achievable, their result is still the worse rate O(K2/3) on a weaker metric. In this work, we fully address both limitations. First, we introduce empirical Nash-value regret, a new regret notion that is strictly stronger than Nash-value regret and naturally reduces to external regret when the opponent follows a fixed policy. Moreover, under this new metric, we propose a parameter-free algorithm that achieves an O(min √K + (CK)1/3,√LK) regret bound, where C quantifies the variance of the opponent's policies and L denotes the number of policy switches (both at most O(K)). Therefore, our results not only recover the two extremes -- O(√K) external regret when the opponent is fixed and O(K2/3) Nash-value regret in the worst case -- but also smoothly interpolate between these extremes by automatically adapting to the opponent's non-stationarity. We achieve so by first providing a new analysis of the epoch-based V-learning algorithm by Mao et al. (2022), establishing an O(η C + √K/η) regret bound, where η is the epoch incremental factor. Next, we show how to adaptively restart this algorithm with an appropriate η in response to the potential non-stationarity of the opponent, eventually achieving our final results.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 6 Feb 2026.
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- 2021On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learningcited by 35
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