mlsanityData to 7 Oct 2026

Bayesian Learning in Episodic Zero-Sum Games

arXiv 2603.20604 ↗First posted 21 Mar 2026cs.LG cs.GTcited by 0

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

We study Bayesian learning in episodic, finite-horizon zero-sum Markov games with unknown transition and reward models. We investigate a posterior algorithm in which each player maintains a Bayesian posterior over the game model, independently samples a game model at the beginning of each episode, and computes an equilibrium policy for the sampled model. We analyze two settings: (i) Both players use the posterior sampling algorithm, and (ii) Only one player uses posterior sampling while the opponent follows an arbitrary learning algorithm. In each setting, we provide guarantees on the expected regret of the posterior sampling agent. Our notion of regret compares the expected total reward of the learning agent against the expected total reward under equilibrium policies of the true game. Our main theoretical result is an expected regret bound for the posterior sampling agent of order O(HS√ABHKlog(SABHK)) where K is the number of episodes, H is the episode length, S is the number of states, and A,B are the action space sizes of the two players. Experiments in a grid-world predator--prey domain illustrate the sublinear regret scaling and show that posterior sampling competes favorably with a fictitious-play baseline.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 16 of its 27 references that are in the map. First posted on arXiv 21 Mar 2026.

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16 of 27 references.

References · 16

  1. 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
  2. 2013Learning to Optimize Via Posterior Samplingcited by 253
  3. 2013(More) Efficient Reinforcement Learning via Posterior Samplingcited by 233
  4. 2016Why is Posterior Sampling Better than Optimism for Reinforcement Learning?cited by 116
  5. 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 112
  6. 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 104
  7. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
  8. 2020Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexitycited by 91
  9. 2017Online Reinforcement Learning in Stochastic Gamescited by 67
  10. 2021Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Gamescited by 66
  11. 2017Learning Unknown Markov Decision Processes: A Thompson Sampling Approachcited by 65
  12. 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
4 more
  1. 2019Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexitycited by 41
  2. 2024Clarabel: An interior-point solver for conic programs with quadratic objectivescited by 40
  3. 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
  4. 2021A Bayesian Learning Algorithm for Unknown Zero-sum Stochastic Games with an Arbitrary Opponentcited by 3

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  1. 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
  2. 2023Offline Learning in Markov Games with General Function Approximation
  3. 2019Dueling Posterior Sampling for Preference-Based Reinforcement Learning
  4. 2026Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization
  5. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
  6. 2026Nonparametric Bayesian Inverse Reinforcement Learning with Data-Parallel Gibbs Sampling
  7. 2021Reinforcement Learning in Reward-Mixing MDPs
  8. 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?