Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret
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Abstract (arXiv)
Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world applications often force learners to play against unknown, arbitrary opponents and restrict learners to bandit feedback where only the payoff of the realized action is observable. In such challenging settings, it is well-known that Omega(√T) external regret is unavoidable (where T is the number of rounds). To overcome this barrier, we investigate adversarial learning in zero-sum games under bandit feedback, aiming to minimize the deficit against the maximin pure strategy -- a metric we term Pure-Strategy Maximin Regret. We analyze this problem under two bandit feedback models: uninformed (only the realized reward is revealed) and informed (both the reward and the opponent's action are revealed). For uninformed bandit learning of normal-form games, we show that the Tsallis-INF algorithm achieves O(c log T) instance-dependent regret with a game-dependent parameter c. Crucially, we prove an information-theoretic lower bound showing that the dependence on c is necessary. To overcome this hardness, we turn to the informed setting and introduce Maximin-UCB, which obtains another regret bound of the form O(c' log T) for a different game-dependent parameter c' that could potentially be much smaller than c. Finally, we generalize both results to bilinear games over an arbitrary, large action set, proposing Tsallis-FTRL-SPM and Maximin-LinUCB for the uninformed and informed setting respectively and establishing similar game-dependent logarithmic regret bounds.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 6 Feb 2026.
Builds on
23 of 33 references.
References · 23
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11 more
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 30
- 2022Near-Optimal No-Regret Learning Dynamics for General Convex Gamescited by 25
- 2020Matrix games with bandit feedbackcited by 16
- 2024Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worldscited by 11
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
- 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 8
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- 2023Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Banditscited by 7
- 2025Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Gamescited by 7
- 2025Regret Bounds for Robust Online Decision Makingcited by 5
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Citing papers per year: 2026: 4.
4 papers.
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actionscited by 4
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attackscited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedbackcited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Gamescited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Games11 Oct 2026
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks6 Aug 2026
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions10 May 2026