mlsanityData to 7 Oct 2026

Can We Find Nash Equilibria at a Linear Rate in Markov Games?

arXiv 2303.03095 ↗First posted 3 Mar 2023cs.GT cs.LG math.OCcited by 9

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Abstract (arXiv)

We study decentralized learning in two-player zero-sum discounted Markov games where the goal is to design a policy optimization algorithm for either agent satisfying two properties. First, the player does not need to know the policy of the opponent to update its policy. Second, when both players adopt the algorithm, their joint policy converges to a Nash equilibrium of the game. To this end, we construct a meta algorithm, dubbed as textttHomotopy-PO, which provably finds a Nash equilibrium at a global linear rate. In particular, textttHomotopy-PO interweaves two base algorithms textttLocal-Fast and textttGlobal-Slow via homotopy continuation. textttLocal-Fast is an algorithm that enjoys local linear convergence while textttGlobal-Slow is an algorithm that converges globally but at a slower sublinear rate. By switching between these two base algorithms, textttGlobal-Slow essentially serves as a ``guide'' which identifies a benign neighborhood where textttLocal-Fast enjoys fast convergence. However, since the exact size of such a neighborhood is unknown, we apply a doubling trick to switch between these two base algorithms. The switching scheme is delicately designed so that the aggregated performance of the algorithm is driven by textttLocal-Fast. Furthermore, we prove that textttLocal-Fast and textttGlobal-Slow can both be instantiated by variants of optimistic gradient descent/ascent (OGDA) method, which is of independent interest.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 26 of its 55 references that are in the map. First posted on arXiv 3 Mar 2023.

Builds on

26 of 55 references.

References · 26

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14 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 2; 2025: 2; 2026: 1.

9 papers.