Population-size-Aware Policy Optimization for Mean-Field Games
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Abstract (arXiv)
In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective in contrast to the existing works focusing typically on the convergence of the empirical distribution of the population. To this end, the premise is to obtain the optimal policies of a set of finite-agent games with different population sizes. However, either deriving the closed-form solution for each game is theoretically intractable, training a distinct policy for each game is computationally intensive, or directly applying the policy trained in a game to other games is sub-optimal. We address these challenges through the Population-size-Aware Policy Optimization (PAPO). Our contributions are three-fold. First, to efficiently generate efficient policies for games with different population sizes, we propose PAPO, which unifies two natural options (augmentation and hypernetwork) and achieves significantly better performance. PAPO consists of three components: i) the population-size encoding which transforms the original value of population size to an equivalent encoding to avoid training collapse, ii) a hypernetwork to generate a distinct policy for each game conditioned on the population size, and iii) the population size as an additional input to the generated policy. Next, we construct a multi-task-based training procedure to efficiently train the neural networks of PAPO by sampling data from multiple games with different population sizes. Finally, extensive experiments on multiple environments show the significant superiority of PAPO over baselines, and the analysis of the evolution of the generated policies further deepens our understanding of the two fields of finite-agent and infinite-agent games.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 56 of its 93 references that are in the map. First posted on arXiv 7 Feb 2023.
Builds on
56 of 93 references.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 1.
3 papers.
- 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behaviorcited by 6
- 2026Operator Learning for Families of Finite-State Mean-Field Gamescited by 2
- 2025Hypernetwork-based approach for optimal composition design in partially controlled multi-agent systemscited by 0
- 2026Operator Learning for Families of Finite-State Mean-Field Games13 Feb 2026
- 2025Hypernetwork-based approach for optimal composition design in partially controlled multi-agent systems18 Feb 2025
- 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior12 Jul 2023