Distributionally Robust Online Markov Game with Linear Function Approximation
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
The sim-to-real gap, where agents trained in a simulator face significant performance degradation during testing, is a fundamental challenge in reinforcement learning. Extansive works adopt the framework of distributionally robust RL, to learn a policy that acts robustly under worst case environment shift. Within this framework, our objective is to devise algorithms that are sample efficient with interactive data collection and large state spaces. By assuming d-rectangularity of environment dynamic shift, we identify a fundamental hardness result for learning in online Markov game, and address it by adopting minimum value assumption. Then, a novel least square value iteration type algorithm, DR-CCE-LSI, with exploration bonus devised specifically for multiple agents, is proposed to find an episilon-approximate robust Coarse Correlated Equilibrium(CCE). To obtain sample efficient learning, we find that: when the feature mapping function satisfies certain properties, our algorithm, DR-CCE-LSI, is able to achieve ε-approximate CCE with a regret bound of OdHminH,1/minσi√K, where K is the number of interacting episodes, H is the horizon length, d is the feature dimension, and simgai represents the uncertainty level of player i. Our work introduces the first sample-efficient algorithm for this setting, matches the best result so far in single agent setting, and achieves minimax optimalsample complexity in terms of the feature dimension d. Meanwhile, we also conduct simulation study to validate the efficacy of our algorithm in learning a robust equilibrium.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 23 of its 40 references that are in the map. First posted on arXiv 11 Nov 2025.
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23 of 40 references.
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Other references · 20
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- 2019Frequentist Regret Bounds for Randomized Least-Squares Value Iterationcited by 101
- 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
- 2022Robust Reinforcement Learning using Offline Datacited by 96
- 2022Distributionally Robust Model-Based Offline Reinforcement Learning with Near-Optimal Sample Complexitycited by 87
- 2020Logarithmic Regret for Reinforcement Learning with Linear Function Approximationcited by 79
- 2023The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Modelcited by 52
- 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coveragecited by 51
- 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
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- 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 30
- 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
- 2024Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertaintycited by 25
- 2023Towards Minimax Optimality of Model-based Robust Reinforcement Learningcited by 22
- 2021Sample-Efficient Reinforcement Learning for Linearly-Parameterized MDPs with a Generative Modelcited by 18
- 2024Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPscited by 5
- 2024Minimax-Optimal Multi-Agent Robust Reinforcement Learningcited by 5
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