Corruption-Robust Offline Two-Player Zero-Sum Markov Games
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Abstract (arXiv)
We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an ε-fraction of it. The learner's goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm, both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to ε. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 52 of its 83 references that are in the map. First posted on arXiv 4 Mar 2024.
Builds on
52 of 83 references.
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38 more
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025On Corruption-Robustness in Performative Reinforcement Learningcited by 6
- 2025Policy Teaching via Data Poisoning in Learning from Human Preferencescited by 2
- 2025Sparse Offline Reinforcement Learning with Corruption Robustnesscited by 0
- 2026Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedbackcited by 0
- 2026Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedback30 Mar 2026
- 2025Sparse Offline Reinforcement Learning with Corruption Robustness31 Dec 2025
- 2025On Corruption-Robustness in Performative Reinforcement Learning8 May 2025
- 2025Policy Teaching via Data Poisoning in Learning from Human Preferences13 Mar 2025