mlsanityData to 14 Oct 2026

Model Selection for Average Reward RL with Application to Utility Maximization in Repeated Games

arXiv 2411.06069 ↗First posted 9 Nov 2024cs.LG cs.GT stat.MLcited by 1

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Abstract (arXiv)

In standard RL, a learner attempts to learn an optimal policy for a Markov Decision Process whose structure (e.g. state space) is known. In online model selection, a learner attempts to learn an optimal policy for an MDP knowing only that it belongs to one of M >1 model classes of varying complexity. Recent results have shown that this can be feasibly accomplished in episodic online RL. In this work, we propose mathsfMRBEAR, an online model selection algorithm for the average reward RL setting. The regret of the algorithm is in tilde O(M Cm^*2 mathsfBm^*(T,δ)) where Cm^* represents the complexity of the simplest well-specified model class and mathsfBm^*(T,δ) is its corresponding regret bound. This result shows that in average reward RL, like the episodic online RL, the additional cost of model selection scales only linearly in M, the number of model classes. We apply mathsfMRBEAR to the interaction between a learner and an opponent in a two-player simultaneous general-sum repeated game, where the opponent follows a fixed unknown limited memory strategy. The learner's goal is to maximize its utility without knowing the opponent's utility function. The interaction is over T rounds with no episode or discounting which leads us to measure the learner's performance by average reward regret. In this application, our algorithm enjoys an opponent-complexity-dependent regret in tilde O(M(mathsfsp(h^*) Bm^* Am^*+1)^frac32 √T), where m^*≤ M is the unknown memory limit of the opponent, mathsfsp(h^*) is the unknown span of optimal bias induced by the opponent, and A and B are the number of actions for the learner and opponent respectively. We also show that the exponential dependency on m^* is inevitable by proving a lower bound on the learner's regret.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 29 of its 41 references that are in the map. First posted on arXiv 9 Nov 2024.

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29 of 41 references.

References · 29

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  2. 2016Corralling a Band of Bandit Algorithmscited by 100
  3. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
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  5. 2017Online Reinforcement Learning in Stochastic Gamescited by 67
  6. 2018Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learningcited by 66
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17 more
  1. 2018Variance-Aware Regret Bounds for Undiscounted Reinforcement Learning in MDPscited by 43
  2. 2016On Lower Bounds for Regret in Reinforcement Learningcited by 40
  3. 2017Parameter-free online learning via model selectioncited by 34
  4. 2020Tightening Exploration in Upper Confidence Reinforcement Learningcited by 25
  5. 2021The Pareto Frontier of model selection for general Contextual Banditscited by 24
  6. 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
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  8. 2023Is Learning in Games Good for the Learners?cited by 20
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  14. 2018Policy Regret in Repeated Gamescited by 7
  15. 2021Towards Costless Model Selection in Contextual Bandits: A Bias-Variance Perspectivecited by 5
  16. 2024Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithmscited by 3
  17. 2021Model Selection for Generic Reinforcement Learningcited by 1

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