RealisHuman: A Two-Stage Approach for Refining Malformed Human Parts in Generated Images
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
In recent years, diffusion models have revolutionized visual generation, outperforming traditional frameworks like Generative Adversarial Networks (GANs). However, generating images of humans with realistic semantic parts, such as hands and faces, remains a significant challenge due to their intricate structural complexity. To address this issue, we propose a novel post-processing solution named RealisHuman. The RealisHuman framework operates in two stages. First, it generates realistic human parts, such as hands or faces, using the original malformed parts as references, ensuring consistent details with the original image. Second, it seamlessly integrates the rectified human parts back into their corresponding positions by repainting the surrounding areas to ensure smooth and realistic blending. The RealisHuman framework significantly enhances the realism of human generation, as demonstrated by notable improvements in both qualitative and quantitative metrics. Code is available at https://github.com/Wangbenzhi/RealisHuman.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 20 of its 29 references that are in the map. First posted on arXiv 5 Sep 2024.
Builds on
20 of 29 references.
Closest ancestors · 2
Same direction, newest first
- 2023HandRefiner: Refining Malformed Hands in Generated Images by Diffusion-based Conditional Inpainting29 Nov
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactions21 Mar
Other references · 18
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,418
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
- 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 308
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
- 2023Reconstructing Hands in 3D with Transformerscited by 298
6 more
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2023DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusioncited by 167
- 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 157
- 2023MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusioncited by 115
- 2019DwNet: Dense warp-based network for pose-guided human video generationcited by 114
- 20233D Face Reconstruction with the Geometric Guidance of Facial Part Segmentationcited by 38
Built on by
Citing papers per year: 2024: 3; 2025: 4; 2026: 3.
10 papers.
- 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignmentcited by 5
- 2025AnimateAnywhere: Rouse the Background in Human Image Animationcited by 5
- 2025HandEval: Taking the First Step Towards Hand Quality Evaluation in Generated Imagescited by 3
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2025HanDrawer: Leveraging Spatial Information to Render Realistic Hands Using a Conditional Diffusion Model in Single Stagecited by 1
- 2026Towards Anatomically Plausible Human Image Generation via Synthetic Localized Preferencescited by 1
- 20253D Hand Mesh-Guided AI-Generated Malformed Hand Refinement with Hand Pose Transformation via Diffusion Modelcited by 0
- 2026DigitCode: Symbolic Tokenization of Hand Motion by Anatomical Unitscited by 0
- 2026DigitCode: Symbolic Tokenization of Hand Motion by Anatomical Units4 Aug 2026
- 2026Towards Anatomically Plausible Human Image Generation via Synthetic Localized Preferences25 May 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2025HandEval: Taking the First Step Towards Hand Quality Evaluation in Generated Images10 Oct 2025
- 20253D Hand Mesh-Guided AI-Generated Malformed Hand Refinement with Hand Pose Transformation via Diffusion Model15 Jun 2025
- 2025AnimateAnywhere: Rouse the Background in Human Image Animation28 Apr 2025
- 2025HanDrawer: Leveraging Spatial Information to Render Realistic Hands Using a Conditional Diffusion Model in Single Stage3 Mar 2025
- 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping18 Dec 2024
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation3 Dec 2024
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment30 Nov 2024
Similar, not cited
Close in wording, no citation either way
- 2023HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion
- 2024Controllable Face Synthesis with Semantic Latent Diffusion Models
- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation
- 2023Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domains
- 2024Improving face generation quality and prompt following with synthetic captions
- 2023HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances
- 2025InfiniHuman: Infinite 3D Human Creation with Precise Control