mlsanityData to 14 Oct 2026

From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters

arXiv 2509.06573 ↗First posted 8 Sep 2025cs.GRcited by 2

On the map: Diffusion models → Video generation

Abstract (arXiv)

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but struggle with complex non-rigid elements like flowing hair and skirts, leading to unnatural deformation. Conversely, video diffusion models synthesize realistic dynamics but often create geometric distortions in stylized drawings due to domain gaps. This work proposes a hybrid animation system that combines skeletal animation and video diffusion. Initially, coarse images are generated from characters retargeted with skeletal animations for geometric guidance. These images are then enhanced in texture and secondary dynamics using video diffusion priors, framing this enhancement as an inpainting task. A domain-adapted diffusion model refines user-masked regions needing improvement, especially for secondary dynamics. To enhance motion realism further, we introduce a Secondary Dynamics Injection (SDI) strategy in the denoising process, incorporating features from a pre-trained diffusion model enriched with human motion priors. Additionally, to tackle unnatural deformations from low-poly single-mesh character modeling, we present a Hair Layering Modeling (HLM) technique that uses segmentation maps to separate hair from the body, allowing for more natural animation of long-haired characters. Extensive experiments show that our system outperforms state-of-the-art methods in both quantitative and qualitative evaluations.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 26 of its 45 references that are in the map. First posted on arXiv 8 Sep 2025.

Builds on

26 of 45 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance21 Mar
  2. 2023A Recipe for Scaling up Text-to-Video Generation with Text-free Videos25 Dec
  3. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation28 Nov
  4. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov

Other references · 22

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2020Denoising Diffusion Implicit Modelscited by 9,781
  5. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  7. 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 560
  8. 2023VideoComposer: Compositional Video Synthesis with Motion Controllabilitycited by 464
  9. 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 215
  10. 2023ProPainter: Improving Propagation and Transformer for Video Inpaintingcited by 197
  11. 2019DwNet: Dense warp-based network for pose-guided human video generationcited by 115
  12. 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 88
10 more
  1. 2024ToonCrafter: Generative Cartoon Interpolationcited by 68
  2. 2018Photo Wake-Up: 3D Character Animation from a Single Photocited by 60
  3. 2025PhysAnimator: Physics-Guided Generative Cartoon Animationcited by 42
  4. 2025Light-A-Video: Training-free Video Relighting via Progressive Light Fusioncited by 39
  5. 2024DiffuseHigh: Training-free Progressive High-Resolution Image Synthesis through Structure Guidancecited by 34
  6. 2023A Method for Animating Children's Drawings of the Human Figurecited by 20
  7. 2023Fast Complementary Dynamics via Skinning Eigenmodescited by 12
  8. 2024DrawingSpinUp: 3D Animation from Single Character Drawingscited by 9
  9. 2020Complementary Dynamicscited by 8
  10. 2024MikuDance: Animating Character Art with Mixed Motion Dynamicscited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025AnimaMimic: Imitating 3D Animation from Video Priors
  2. 2023Single Motion Diffusion
  3. 2022Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
  4. 2025Generating Detailed Character Motion from Blocking Poses
  5. 2025High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformer
  6. 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
  7. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  8. 2024Towards motion from video diffusion models