mlsanityData to 14 Oct 2026

RAIN: Real-time Animation of Infinite Video Stream

arXiv 2412.19489 ↗First posted 27 Dec 2024cs.CVcited by 2

On the map: Diffusion models → Video generation

Abstract (arXiv)

Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods struggle with generating long, consistent video streams efficiently, often being limited by latency issues and degraded visual quality over extended periods. In this paper, we introduce RAIN, a pipeline solution capable of animating infinite video streams in real-time with low latency using a single RTX 4090 GPU. The core idea of RAIN is to efficiently compute frame-token attention across different noise levels and long time-intervals while simultaneously denoising a significantly larger number of frame-tokens than previous stream-based methods. This design allows RAIN to generate video frames with much shorter latency and faster speed, while maintaining long-range attention over extended video streams, resulting in enhanced continuity and consistency. Consequently, a Stable Diffusion model fine-tuned with RAIN in just a few epochs can produce video streams in real-time and low latency without much compromise in quality or consistency, up to infinite long. Despite its advanced capabilities, the RAIN only introduces a few additional 1D attention blocks, imposing minimal additional burden. Experiments in benchmark datasets and generating super-long videos demonstrating that RAIN can animate characters in real-time with much better quality, accuracy, and consistency than competitors while costing less latency. All code and models will be made publicly available.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 10 of its 53 references that are in the map. First posted on arXiv 27 Dec 2024.

Builds on

10 of 53 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Looking Backward: Streaming Video-to-Video Translation with Feature Banks24 May
  2. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation28 Nov

Other references · 8

  1. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  2. 2017The 2017 DAVIS Challenge on Video Object Segmentationcited by 957
  3. 2023DIRE for Diffusion-Generated Image Detectioncited by 390
  4. 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 142
  5. 2023MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusioncited by 117
  6. 2019DwNet: Dense warp-based network for pose-guided human video generationcited by 115
  7. 2022Progressive Distillation for Fast Sampling of Diffusion Modelscited by 69
  8. 2024AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Datacited by 42

Built on by

Cited by year

Citing papers per year: 2025: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length
  2. 2025StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation
  3. 2025MotionStream: Real-Time Video Generation with Interactive Motion Controls
  4. 2024Video-Infinity: Distributed Long Video Generation
  5. 2025RainFusion: Adaptive Video Generation Acceleration via Multi-Dimensional Visual Redundancy
  6. 2024Controllable Longer Image Animation with Diffusion Models
  7. 2026Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention
  8. 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time