mlsanityData to 7 Oct 2026

Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search

arXiv 2410.11642 ↗First posted 15 Oct 2024cs.LG cs.AI cs.MAcited by 0

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Abstract (arXiv)

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect information games has been relatively limited due to the more complex game structures and randomness. Traditional methods face challenges in training and improving performance in imperfect information games due to issues like inaccurate Q value estimation and reward sparsity. In this paper, we focus on Uno, an imperfect information game, and aim to address these problems by reducing Q value overestimation and reshaping reward function. We propose a novel algorithm that utilizes Monte Carlo Tree Search to average the value estimations in Q function. Even though we choose Double Deep Q Learning as the foundational framework in this paper, our method can be generalized and used in any algorithm which needs Q value estimation, such as the Actor-Critic. Additionally, we employ Monte Carlo Tree Search to reshape the reward structure in the game environment. We compare our algorithm with several traditional methods applied to games such as Double Deep Q Learning, Deep Monte Carlo and Neural Fictitious Self Play, and the experiments demonstrate that our algorithm consistently outperforms these approaches, especially as the number of players in Uno increases, indicating a higher level of difficulty.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 34 references that are in the map. First posted on arXiv 15 Oct 2024.

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References · 15

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  3. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  4. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  5. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  6. 2018Deep Counterfactual Regret Minimizationcited by 102
  7. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
  8. 2020Value-Decomposition Multi-Agent Actor-Criticscited by 47
  9. 2022Monte Carlo Tree Search based Variable Selection for High Dimensional Bayesian Optimizationcited by 37
  10. 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 34
  11. 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19
  12. 2022Asynchronous Actor-Critic for Multi-Agent Reinforcement Learningcited by 16
3 more
  1. 2019Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learningcited by 11
  2. 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learningcited by 7
  3. 2018Monte Carlo Q-learning for General Game Playingcited by 2

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