Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search
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Abstract (arXiv)
Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect information games has been relatively limited due to the more complex game structures and randomness. Traditional methods face challenges in training and improving performance in imperfect information games due to issues like inaccurate Q value estimation and reward sparsity. In this paper, we focus on Uno, an imperfect information game, and aim to address these problems by reducing Q value overestimation and reshaping reward function. We propose a novel algorithm that utilizes Monte Carlo Tree Search to average the value estimations in Q function. Even though we choose Double Deep Q Learning as the foundational framework in this paper, our method can be generalized and used in any algorithm which needs Q value estimation, such as the Actor-Critic. Additionally, we employ Monte Carlo Tree Search to reshape the reward structure in the game environment. We compare our algorithm with several traditional methods applied to games such as Double Deep Q Learning, Deep Monte Carlo and Neural Fictitious Self Play, and the experiments demonstrate that our algorithm consistently outperforms these approaches, especially as the number of players in Uno increases, indicating a higher level of difficulty.
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References · 15
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
- 2018Deep Counterfactual Regret Minimizationcited by 102
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
- 2020Value-Decomposition Multi-Agent Actor-Criticscited by 47
- 2022Monte Carlo Tree Search based Variable Selection for High Dimensional Bayesian Optimizationcited by 37
- 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 34
- 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19
- 2022Asynchronous Actor-Critic for Multi-Agent Reinforcement Learningcited by 16
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