mlsanityData to 7 Oct 2026

Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Games

arXiv 2310.03354 ↗First posted 5 Oct 2023cs.AI cs.LG cs.MAcited by 6

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Abstract (arXiv)

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical properties of SP-based methods are limited to two-player zero-sum games. However, for mixed cooperative-competitive games where agents on the same team need to cooperate with each other, we can show a simple counter-example where SP-based methods cannot converge to a global Nash equilibrium (NE) with high probability. Alternatively, Policy-Space Response Oracles (PSRO) is an iterative framework for learning NE, where the best responses w.r.t. previous policies are learned in each iteration. PSRO can be directly extended to mixed cooperative-competitive settings by jointly learning team best responses with all convergence properties unchanged. However, PSRO requires repeatedly training joint policies from scratch till convergence, which makes it hard to scale to complex games. In this work, we develop a novel algorithm, Fictitious Cross-Play (FXP), which inherits the benefits from both frameworks. FXP simultaneously trains an SP-based main policy and a counter population of best response policies. The main policy is trained by fictitious self-play and cross-play against the counter population, while the counter policies are trained as the best responses to the main policy's past versions. We validate our method in matrix games and show that FXP converges to global NEs while SP methods fail. We also conduct experiments in a gridworld domain, where FXP achieves higher Elo ratings and lower exploitabilities than baselines, and a more challenging football game, where FXP defeats SOTA models with over 94% win rate.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 21 of its 38 references that are in the map. First posted on arXiv 5 Oct 2023.

Builds on

21 of 38 references.

References · 21

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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9 more
  1. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  2. 2017MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligencecited by 69
  3. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
  4. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  5. 2019A Generalized Training Approach for Multiagent Learningcited by 53
  6. 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
  7. 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
  8. 2021TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrationscited by 18
  9. 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 1.

6 papers.