CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space
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Abstract (arXiv)
In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 9 of its 34 references that are in the map. First posted on arXiv 18 May 2021.
Builds on
9 of 34 references.
References · 9
- 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2018Deep Counterfactual Regret Minimizationcited by 102
- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
- 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
- 2018Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselinescited by 24
- 2019Single Deep Counterfactual Regret Minimizationcited by 20
- 2018Double Neural Counterfactual Regret Minimizationcited by 16
- 2016Dynamic Programming for One-Sided Partially Observable Pursuit-Evasion Gamescited by 5
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Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 1.
4 papers.
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- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025
- 2024Grasper: A Generalist Pursuer for Pursuit-Evasion Problems19 Apr 2024
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search17 Jan 2022