mlsanityData to 7 Oct 2026

Learning Diverse Policies in MOBA Games via Macro-Goals

arXiv 2110.14221 ↗First posted 27 Oct 2021cs.LG cs.AIcited by 7

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Abstract (arXiv)

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of policy diversity. In this paper, we propose a novel Macro-Goals Guided framework, called MGG, to learn diverse policies in MOBA games. MGG abstracts strategies as macro-goals from human demonstrations and trains a Meta-Controller to predict these macro-goals. To enhance policy diversity, MGG samples macro-goals from the Meta-Controller prediction and guides the training process towards these goals. Experimental results on the typical MOBA game Honor of Kings demonstrate that MGG can execute diverse policies in different matches and lineups, and also outperform the state-of-the-art methods over 102 heroes.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 23 of its 30 references that are in the map. First posted on arXiv 27 Oct 2021.

Builds on

23 of 30 references.

References · 23

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11 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 1; 2026: 1.

7 papers.