mlsanityData to 7 Oct 2026

HAA4D: Few-Shot Human Atomic Action Recognition via 3D Spatio-Temporal Skeletal Alignment

arXiv 2202.07308 ↗First posted 15 Feb 2022cs.CVcited by 4

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Abstract (arXiv)

Human actions involve complex pose variations and their 2D projections can be highly ambiguous. Thus 3D spatio-temporal or 4D (i.e., 3D+T) human skeletons, which are photometric and viewpoint invariant, are an excellent alternative to 2D+T skeletons/pixels to improve action recognition accuracy. This paper proposes a new 4D dataset HAA4D which consists of more than 3,300 RGB videos in 300 human atomic action classes. HAA4D is clean, diverse, class-balanced where each class is viewpoint-balanced with the use of 4D skeletons, in which as few as one 4D skeleton per class is sufficient for training a deep recognition model. Further, the choice of atomic actions makes annotation even easier, because each video clip lasts for only a few seconds. All training and testing 3D skeletons in HAA4D are globally aligned, using a deep alignment model to the same global space, making each skeleton face the negative z-direction. Such alignment makes matching skeletons more stable by reducing intraclass variations and thus with fewer training samples per class needed for action recognition. Given the high diversity and skeletal alignment in HAA4D, we construct the first baseline few-shot 4D human atomic action recognition network without bells and whistles, which produces comparable or higher performance than relevant state-of-the-art techniques relying on embedded space encoding without explicit skeletal alignment, using the same small number of training samples of unseen classes.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 15 Feb 2022.

Builds on

25 of 44 references.

References · 25

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13 more
  1. 2019Few-Shot Video Classification via Temporal Alignmentcited by 124
  2. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  3. 2017Shift: A Zero FLOP, Zero Parameter Alternative to Spatial Convolutionscited by 93
  4. 2020A Short Note on the Kinetics-700-2020 Human Action Datasetcited by 89
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  8. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
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  12. 2018Constructing Fast Network through Deconstruction of Convolutioncited by 24
  13. 2018Shift-based Primitives for Efficient Convolutional Neural Networkscited by 3

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Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 1.

4 papers.