Domain and View-point Agnostic Hand Action Recognition
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Abstract (arXiv)
Hand action recognition is a special case of action recognition with applications in human-robot interaction, virtual reality or life-logging systems. Building action classifiers able to work for such heterogeneous action domains is very challenging. There are very subtle changes across different actions from a given application but also large variations across domains (e.g. virtual reality vs life-logging). This work introduces a novel skeleton-based hand motion representation model that tackles this problem. The framework we propose is agnostic to the application domain or camera recording view-point. When working on a single domain (intra-domain action classification) our approach performs better or similar to current state-of-the-art methods on well-known hand action recognition benchmarks. And, more importantly, when performing hand action recognition for action domains and camera perspectives which our approach has not been trained for (cross-domain action classification), our proposed framework achieves comparable performance to intra-domain state-of-the-art methods. These experiments show the robustness and generalization capabilities of our framework.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 19 of its 36 references that are in the map. First posted on arXiv 3 Mar 2021.
Builds on
19 of 36 references.
References · 19
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7 more
- 2019A2J: Anchor-to-Joint Regression Network for 3D Articulated Pose Estimation from a Single Depth Imagecited by 56
- 2019Interaction Relational Network for Mutual Action Recognitioncited by 27
- 2019Make Skeleton-based Action Recognition Model Smaller, Faster and Bettercited by 22
- 2019Action2Vec: A Crossmodal Embedding Approach to Action Learningcited by 19
- 2019Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Spacecited by 19
- 2021One-shot action recognition in challenging therapy scenarioscited by 15
- 2021A Two-stream Neural Network for Pose-based Hand Gesture Recognitioncited by 10
Built on by
Citing papers per year: 2023: 1; 2024: 4.
5 papers.
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
- 2024In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognitioncited by 12
- 2024POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View Worldcited by 10
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNNcited by 2
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN21 Jun 2024
- 2024In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition14 Apr 2024
- 2024On the Utility of 3D Hand Poses for Action Recognition14 Mar 2024
- 2024POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View World9 Mar 2024
- 2023An Outlook into the Future of Egocentric Vision14 Aug 2023