HAN: An Efficient Hierarchical Self-Attention Network for Skeleton-Based Gesture Recognition
Not on the map. Why?
Abstract (arXiv)
Previous methods for skeleton-based gesture recognition mostly arrange the skeleton sequence into a pseudo picture or spatial-temporal graph and apply deep Convolutional Neural Network (CNN) or Graph Convolutional Network (GCN) for feature extraction. Although achieving superior results, these methods have inherent limitations in dynamically capturing local features of interactive hand parts, and the computing efficiency still remains a serious issue. In this work, the self-attention mechanism is introduced to alleviate this problem. Considering the hierarchical structure of hand joints, we propose an efficient hierarchical self-attention network (HAN) for skeleton-based gesture recognition, which is based on pure self-attention without any CNN, RNN or GCN operators. Specifically, the joint self-attention module is used to capture spatial features of fingers, the finger self-attention module is designed to aggregate features of the whole hand. In terms of temporal features, the temporal self-attention module is utilized to capture the temporal dynamics of the fingers and the entire hand. Finally, these features are fused by the fusion self-attention module for gesture classification. Experiments show that our method achieves competitive results on three gesture recognition datasets with much lower computational complexity.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 23 of its 57 references that are in the map. First posted on arXiv 25 Jun 2021.
Builds on
23 of 57 references.
References · 23
- 2017Attention Is All You Needcited by 59,932
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2020End-to-End Object Detection with Transformerscited by 7,384
- 2020Rethinking Semantic Segmentation from a Sequence-to-Sequence Perspective with Transformerscited by 1,368
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2016A Riemannian Network for SPD Matrix Learningcited by 162
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 142
- 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
11 more
- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
- 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
- 2016Building Deep Networks on Grassmann Manifoldscited by 58
- 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
- 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
- 2019A neural network based on SPD manifold learning for skeleton-based hand gesture recognitioncited by 46
- 2019Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attentioncited by 22
- 2016Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detectioncited by 18
- 2017Motion Feature Augmented Recurrent Neural Network for Skeleton-based Dynamic Hand Gesture Recognitioncited by 10
- 2018Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognitioncited by 9
Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1.
6 papers.
- 2025Survey on Hand Gesture Recognition from Visual Inputcited by 10
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNNcited by 2
- 2023Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Videocited by 1
- 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruningcited by 0
- 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruningcited by 0
- 2024Learning Coarse-to-Fine Pruning of Graph Convolutional Networks for Skeleton-based Recognitioncited by 0
- 2025Survey on Hand Gesture Recognition from Visual Input21 Jan 2025
- 2024Learning Coarse-to-Fine Pruning of Graph Convolutional Networks for Skeleton-based Recognition17 Dec 2024
- 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN21 Jun 2024
- 2023Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Video8 Aug 2023
- 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruning30 Jun 2023
- 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruning30 May 2023