MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected exploration, i.e., select random sequences of actions. Exploration can also be directed using intrinsic rewards, such as curiosity or model epistemic uncertainty. However, effectively balancing task and intrinsic rewards is challenging and often task-dependent. In this work, we introduce a framework, MaxInfoRL, for balancing intrinsic and extrinsic exploration. MaxInfoRL steers exploration towards informative transitions, by maximizing intrinsic rewards such as the information gain about the underlying task. When combined with Boltzmann exploration, this approach naturally trades off maximization of the value function with that of the entropy over states, rewards, and actions. We show that our approach achieves sublinear regret in the simplified setting of multi-armed bandits. We then apply this general formulation to a variety of off-policy model-free RL methods for continuous state-action spaces, yielding novel algorithms that achieve superior performance across hard exploration problems and complex scenarios such as visual control tasks.
Key facts. Cited by 30 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 63 of its 91 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
63 of 91 references.
References · 63
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- 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 372
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- 2025DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learningcited by 12
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- 2025SOMBRL: Scalable and Optimistic Model-Based RLcited by 7
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- 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retryingcited by 5
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