mlsanityData to 14 Oct 2026

Assessing Adaptive World Models in Machines with Novel Games

arXiv 2507.12821 ↗First posted 17 Jul 2025cs.AI cs.LGcited by 20

On the map: World models → World models for language agents

Abstract (arXiv)

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and refinement of internal representations of the environment, commonly referred to as world models, and we refer to this adaptation mechanism as world model induction. However, current understanding and evaluation of world models in artificial intelligence (AI) remains narrow, often focusing on static representations learned from training on massive corpora of data, instead of the efficiency and efficacy in learning these representations through interaction and exploration within a novel environment. In this Perspective, we provide a view of world model induction drawing on decades of research in cognitive science on how humans learn and adapt so efficiently; we then call for a new evaluation framework for assessing adaptive world models in AI. Concretely, we propose a new benchmarking paradigm based on suites of carefully designed games with genuine, deep and continually refreshing novelty in the underlying game structures -- we refer to this class of games as novel games. We detail key desiderata for constructing these games and propose appropriate metrics to explicitly challenge and evaluate the agent's ability for rapid world model induction. We hope that this new evaluation framework will inspire future evaluation efforts on world models in AI and provide a crucial step towards developing AI systems capable of human-like rapid adaptation and robust generalization -- a critical component of artificial general intelligence.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 29 of its 71 references that are in the map. First posted on arXiv 17 Jul 2025.

Builds on

29 of 71 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025General agents contain world models2 Jun
  2. 2024Understanding World or Predicting Future? A Comprehensive Survey of World Models21 Nov
  3. 2024Evaluating the World Model Implicit in a Generative Model6 Jun
  4. 2023Reasoning with Language Model is Planning with World Model24 May

Other references · 25

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  2. 2018World Modelscited by 1,513
  3. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  4. 2019Model-Based Reinforcement Learning for Ataricited by 502
  5. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  6. 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 431
  7. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 260
  8. 2025ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systemscited by 190
  9. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 138
  10. 2017Quality and Diversity Optimization: A Unifying Modular Frameworkcited by 113
  11. 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyondcited by 111
  12. 2025Superintelligent Agents Pose Catastrophic Risks: Can Scientist AI Offer a Safer Path?cited by 75
13 more
  1. 2024Building Machines that Learn and Think with Peoplecited by 73
  2. 2025Robin: A multi-agent system for automating scientific discoverycited by 62
  3. 2019Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoningcited by 61
  4. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
  5. 2021Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planningcited by 43
  6. 2018Investigating Human Priors for Playing Video Gamescited by 39
  7. 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
  8. 2025Measuring General Intelligence with Generated Gamescited by 24
  9. 2024Goals as Reward-Producing Programscited by 14
  10. 2025Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systemscited by 14
  11. 2014Invention as a Combinatorial Process: Evidence from U.S. Patentscited by 10
  12. 2023ACES: Generating Diverse Programming Puzzles with with Autotelic Generative Modelscited by 6
  13. 2024People use fast, goal-directed simulation to reason about novel gamescited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 10; 2026: 10.

20 papers.

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  1. 20253D and 4D World Modeling: A Surveycited by 67
  2. 2025Code World Models for General Game Playingcited by 26
  3. 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learningcited by 20
  4. 2025Act2Goal: From World Model To General Goal-conditioned Policycited by 20
  5. 2026stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluationcited by 20
  6. 2026AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Gamescited by 12
  7. 2025One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Explorationcited by 10
  8. 2025Benchmarking World-Model Learning with Environment-Level Queriescited by 10
  9. 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3cited by 7
  10. 2025BuilderBench: The Building Blocks of Intelligent Agentscited by 6
  11. 2025Graph-Based Exploration for ARC-AGI-3 Interactive Reasoning Taskscited by 6
  12. 2026The ARC of Progress towards AGI: A Living Survey of Abstraction and Reasoningcited by 6
8 more
  1. 2025Evaluating Language Models' Evaluations of Gamescited by 4
  2. 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Modelscited by 4
  3. 2026Scalable Environments Drive Generalizable Agentscited by 2
  4. 2026Hierarchical Experimentalist Agentscited by 2
  5. 2025Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisionscited by 1
  6. 2026Foundation World Models for Agents that Learn, Verify, and Adapt Reliably Beyond Static Environmentscited by 1
  7. 2026Training Language Agents to Learn from Experiencecited by 1
  8. 2026Hypothesis Generation and Inductive Inference in Children and Language Modelscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
  2. 2026Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling
  3. 2024Enhancing Agent Learning through World Dynamics Modeling
  4. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulation
  5. 2026World Models as an Intermediary between Agents and the Real World
  6. 2025World-in-World: World Models in a Closed-Loop World
  7. 2026CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worlds
  8. 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents