DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
also in 2 more
Abstract (arXiv)
Training corpuses for vision language models (VLMs) typically lack sufficient amounts of decision-centric data. This renders off-the-shelf VLMs sub-optimal for decision-making tasks such as in-the-wild device control through graphical user interfaces (GUIs). While training with static demonstrations has shown some promise, we show that such methods fall short for controlling real GUIs due to their failure to deal with real-world stochasticity and non-stationarity not captured in static observational data. This paper introduces a novel autonomous RL approach, called DigiRL, for training in-the-wild device control agents through fine-tuning a pre-trained VLM in two stages: offline RL to initialize the model, followed by offline-to-online RL. To do this, we build a scalable and parallelizable Android learning environment equipped with a VLM-based evaluator and develop a simple yet effective RL approach for learning in this domain. Our approach runs advantage-weighted RL with advantage estimators enhanced to account for stochasticity along with an automatic curriculum for deriving maximal learning signal. We demonstrate the effectiveness of DigiRL using the Android-in-the-Wild (AitW) dataset, where our 1.3B VLM trained with RL achieves a 49.5% absolute improvement -- from 17.7 to 67.2% success rate -- over supervised fine-tuning with static human demonstration data. These results significantly surpass not only the prior best agents, including AppAgent with GPT-4V (8.3% success rate) and the 17B CogAgent trained with AitW data (38.5%), but also the prior best autonomous RL approach based on filtered behavior cloning (57.8%), thereby establishing a new state-of-the-art for digital agents for in-the-wild device control.
Key facts. Cited by 210 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 33 of its 48 references that are in the map. First posted on arXiv 14 Jun 2024.
Builds on
33 of 48 references.
Closest ancestors · 2
Same direction, newest first
- 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning16 May
- 2023CogAgent: A Visual Language Model for GUI Agents14 Dec
Other references · 31
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- 2024Benchmarking Mobile Device Control Agents across Diverse Configurationscited by 54
- 2023On the Importance of Exploration for Generalization in Reinforcement Learningcited by 30
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