mlsanityData to 7 Oct 2026

Differentiable Tree Search Network

arXiv 2401.11660 ↗First posted 22 Jan 2024cs.LG cs.AIcited by 1

On the map: World models → Latent dynamics models and model-based RL

Abstract (arXiv)

In decision-making problems with limited training data, policy functions approximated using deep neural networks often exhibit suboptimal performance. An alternative approach involves learning a world model from the limited data and determining actions through online search. However, the performance is adversely affected by compounding errors arising from inaccuracies in the learned world model. While methods like TreeQN have attempted to address these inaccuracies by incorporating algorithmic inductive biases into the neural network architectures, the biases they introduce are often weak and insufficient for complex decision-making tasks. In this work, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that significantly strengthens the inductive bias by embedding the algorithmic structure of a best-first online search algorithm. D-TSN employs a learned world model to conduct a fully differentiable online search. The world model is jointly optimized with the search algorithm, enabling the learning of a robust world model and mitigating the effect of prediction inaccuracies. Further, we note that a naive incorporation of best-first search could lead to a discontinuous loss function in the parameter space. We address this issue by adopting a stochastic tree expansion policy, formulating search tree expansion as another decision-making task, and introducing an effective variance reduction technique for the gradient computation. We evaluate D-TSN in an offline-RL setting with a limited training data scenario on Procgen games and grid navigation task, and demonstrate that D-TSN outperforms popular model-free and model-based baselines.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 31 of its 38 references that are in the map. First posted on arXiv 22 Jan 2024.

Builds on

31 of 38 references.

Closest ancestors · 6

Same direction, newest first

  1. 2021Mastering Atari Games with Limited Data30 Oct
  2. 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
  3. 2018Recurrent World Models Facilitate Policy Evolution4 Sep
  4. 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models30 May
  5. 2017Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning8 Aug
  6. 2017Value Prediction Network11 Jul

Other references · 25

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  3. 2015Trust Region Policy Optimizationcited by 2,503
  4. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  5. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  6. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  7. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
  8. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  9. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  10. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  11. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  12. 2019Model-Based Reinforcement Learning for Ataricited by 495
13 more
  1. 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
  2. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  3. 2016Value Iteration Networkscited by 158
  4. 2015Gradient Estimation Using Stochastic Computation Graphscited by 120
  5. 2016The Predictron: End-To-End Learning and Planningcited by 92
  6. 2019An investigation of model-free planningcited by 64
  7. 2020Path Planning using Neural A* Searchcited by 51
  8. 2018Learning to Search with MCTSnetscited by 32
  9. 2018Gated Path Planning Networkscited by 31
  10. 2020Learning Differentiable Programs with Admissible Neural Heuristicscited by 30
  11. 2019On Inductive Biases in Deep Reinforcement Learningcited by 22
  12. 2017Learning model-based planning from scratchcited by 21
  13. 2022ExPoSe: Combining State-Based Exploration with Gradient-Based Online Searchcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Revisiting Tree Search for LLMs: Gumbel and Sequential Halving for Budget-Scalable Reasoning
  2. 2023Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training
  3. 2024Optimizing Interpretable Decision Tree Policies for Reinforcement Learning
  4. 2026Trees to Flows and Back: Unifying Decision Trees and Diffusion Models
  5. 2024Terminating Differentiable Tree Experts
  6. 2026LLM as a Tool, Not an Agent: Code-Mined Tree Transformations for Neural Architecture Search
  7. 2023Small Temperature is All You Need for Differentiable Architecture Search
  8. 2024Enhancing LLM Reasoning with Reward-guided Tree Search