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Correcting Within-Group Self-Selection Bias in Prioritized Replay

arXiv 2609.25297 ↗First posted 21 Sep 2026cs.LGcited by 0

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Abstract (arXiv)

Prioritized experience replay (PER) improves sample efficiency by replaying high-priority transitions, usually according to absolute temporal-difference error. In stochastic environments, PER can distort the distribution of realized outcomes replayed from transitions with the same state-action pair. We call this within-group self-selection. We quantify the resulting changes in within-group outcome frequencies and mean Bellman targets. We decompose PER into between-group allocation and conditional sibling selection, and derive fixed-buffer corrections that preserve current group-level priority mass: SAMPLE selects a group through PER and trains on a uniformly sampled sibling; AVG averages sibling Bellman targets; and MODEL samples from an empirical full-outcome model. In exact state-action environments with rare high-magnitude outcomes, sibling-aware replay improves learning efficiency over PER, although matched parameter sweeps show that tuning can narrow some gaps. In MinAtar, approximate VQ-VAE groups with SAMPLE mitigate degradation under mean-preserving reward tails in four of five games. Sibling-aware replay thus retains the focus on high-priority state-action regions while recovering their empirical outcome frequencies.

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16 of 23 references.

References · 16

  1. 2017Neural Discrete Representation Learningcited by 4,712
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  3. 2016OpenAI Gymcited by 1,736
  4. 2015Prioritized Experience Replaycited by 1,099
  5. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
  6. 2018Distributed Prioritized Experience Replaycited by 269
  7. 2020Revisiting Fundamentals of Experience Replaycited by 175
  8. 2017A Deeper Look at Experience Replaycited by 105
  9. 2020DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correctioncited by 71
  10. 2020An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replaycited by 41
  11. 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 22
  12. 2020Understanding and Mitigating the Limitations of Prioritized Experience Replaycited by 17
4 more
  1. 2021Large Batch Experience Replaycited by 14
  2. 2021Revisiting Prioritized Experience Replay: A Value Perspectivecited by 7
  3. 2025Uncertainty Prioritized Experience Replaycited by 6
  4. 2024ROER: Regularized Optimal Experience Replaycited by 3

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