Human-centric Dialog Training via Offline Reinforcement Learning
On the map: Offline RL and imitation learning from data → Language-conditioned policies and VLAs
Abstract (arXiv)
How can we train a dialog model to produce better conversations by learning from human feedback, without the risk of humans teaching it harmful chat behaviors? We start by hosting models online, and gather human feedback from real-time, open-ended conversations, which we then use to train and improve the models using offline reinforcement learning (RL). We identify implicit conversational cues including language similarity, elicitation of laughter, sentiment, and more, which indicate positive human feedback, and embed these in multiple reward functions. A well-known challenge is that learning an RL policy in an offline setting usually fails due to the lack of ability to explore and the tendency to make over-optimistic estimates of future reward. These problems become even harder when using RL for language models, which can easily have a 20,000 action vocabulary and many possible reward functions. We solve the challenge by developing a novel class of offline RL algorithms. These algorithms use KL-control to penalize divergence from a pre-trained prior language model, and use a new strategy to make the algorithm pessimistic, instead of optimistic, in the face of uncertainty. We test the resulting dialog model with ratings from 80 users in an open-domain setting and find it achieves significant improvements over existing deep offline RL approaches. The novel offline RL method is viable for improving any existing generative dialog model using a static dataset of human feedback.
Key facts. Cited by 92 papers in the map (data through 7 Oct 2026). Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data. Builds on 43 of its 79 references that are in the map. First posted on arXiv 12 Oct 2020.
Builds on
43 of 79 references.
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Other references · 42
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