mlsanityData to 7 Oct 2026

Reward Design for Justifiable Sequential Decision-Making

arXiv 2402.15826 ↗First posted 24 Feb 2024cs.LG cs.AIcited by 0

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Equipping agents with the capacity to justify made decisions using supporting evidence represents a cornerstone of accountable decision-making. Furthermore, ensuring that justifications are in line with human expectations and societal norms is vital, especially in high-stakes situations such as healthcare. In this work, we propose the use of a debate-based reward model for reinforcement learning agents, where the outcome of a zero-sum debate game quantifies the justifiability of a decision in a particular state. This reward model is then used to train a justifiable policy, whose decisions can be more easily corroborated with supporting evidence. In the debate game, two argumentative agents take turns providing supporting evidence for two competing decisions. Given the proposed evidence, a proxy of a human judge evaluates which decision is better justified. We demonstrate the potential of our approach in learning policies for prescribing and justifying treatment decisions of septic patients. We show that augmenting the reward with the feedback signal generated by the debate-based reward model yields policies highly favored by the judge when compared to the policy obtained solely from the environment rewards, while hardly sacrificing any performance. Moreover, in terms of the overall performance and justifiability of trained policies, the debate-based feedback is comparable to the feedback obtained from an ideal judge proxy that evaluates decisions using the full information encoded in the state. This suggests that the debate game outputs key information contained in states that is most relevant for evaluating decisions, which in turn substantiates the practicality of combining our approach with human-in-the-loop evaluations. Lastly, we showcase that agents trained via multi-agent debate learn to propose evidence that is resilient to refutations and closely aligns with human preferences.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 28 of its 46 references that are in the map. First posted on arXiv 24 Feb 2024.

Builds on

28 of 46 references.

Closest ancestors · 3

Same direction, newest first

  1. 2018Scalable agent alignment via reward modeling: a research direction19 Nov
  2. 2018Learning to Understand Goal Specifications by Modelling Reward5 Jun
  3. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 25

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  7. 2023Improving Factuality and Reasoning in Language Models through Multiagent Debatecited by 1,739
  8. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  9. 2015Prioritized Experience Replaycited by 1,070
  10. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  11. 2018AI safety via debatecited by 384
  12. 2023Reward Design with Language Modelscited by 257
13 more
  1. 2018Verifiable Reinforcement Learning via Policy Extractioncited by 176
  2. 2020Toward Trustworthy AI Development: Mechanisms for Supporting Verifiable Claimscited by 163
  3. 2018Batch Active Preference-Based Learning of Reward Functionscited by 87
  4. 2017Deep Reinforcement Learning for Sepsis Treatmentcited by 71
  5. 2019Policy Poisoning in Batch Reinforcement Learning and Controlcited by 70
  6. 2020A Composable Specification Language for Reinforcement Learning Taskscited by 68
  7. 2019Efficient Saliency Maps for Explainable AIcited by 30
  8. 2019Finding Generalizable Evidence by Learning to Convince Q&A Modelscited by 25
  9. 2020Reasoning on Knowledge Graphs with Debate Dynamicscited by 16
  10. 2022The Best Decisions Are Not the Best Advice: Making Adherence-Aware Recommendationscited by 16
  11. 2021Contextual Games: Multi-Agent Learning with Side Informationcited by 11
  12. 2022ProtoX: Explaining a Reinforcement Learning Agent via Prototypingcited by 4
  13. 2023A Q-learning Approach for Adherence-Aware Recommendationscited by 4

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  8. 2026Rubric-Grounded RL: Structured Judge Rewards for Generalizable Reasoning