CHARMS: A Cognitive Hierarchical Agent for Reasoning and Motion Stylization in Autonomous Driving
On the map: End-to-end autonomous driving → Reasoning VLA and VLM driving policies
Abstract (arXiv)
To address the challenge of insufficient interactivity and behavioral diversity in autonomous driving decision-making, this paper proposes a Cognitive Hierarchical Agent for Reasoning and Motion Stylization (CHARMS). By leveraging Level-k game theory, CHARMS captures human-like reasoning patterns through a two-stage training pipeline comprising reinforcement learning pretraining and supervised fine-tuning. This enables the resulting models to exhibit diverse and human-like behaviors, enhancing their decision-making capacity and interaction fidelity in complex traffic environments. Building upon this capability, we further develop a scenario generation framework that utilizes the Poisson cognitive hierarchy theory to control the distribution of vehicles with different driving styles through Poisson and binomial sampling. Experimental results demonstrate that CHARMS is capable of both making intelligent driving decisions as an ego vehicle and generating diverse, realistic driving scenarios as environment vehicles. The code for CHARMS is released at https://github.com/chuduanfeng/CHARMS.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning VLA and VLM driving policies, one of 9 directions in End-to-end autonomous driving. Builds on 12 of its 29 references that are in the map. First posted on arXiv 3 Apr 2025.
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12 of 29 references.
References · 12
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2021NuPlan: A closed-loop ML-based planning benchmark for autonomous vehiclescited by 485
- 2017End-to-end Driving via Conditional Imitation Learningcited by 479
- 2018The highD Dataset: A Drone Dataset of Naturalistic Vehicle Trajectories on German Highways for Validation of Highly Automated Driving Systemscited by 276
- 2017Deep Reinforcement Learning framework for Autonomous Drivingcited by 224
- 2021TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviorscited by 192
- 2020SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Drivingcited by 121
- 2020Human-Like Decision Making for Autonomous Driving: A Noncooperative Game Theoretic Approachcited by 30
- 2016Game-Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systemscited by 24
- 2020Driver Modeling through Deep Reinforcement Learning and Behavioral Game Theorycited by 8
- 2021Socially Compatible Control Design of Automated Vehicle in Mixed Trafficcited by 3
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- 2026A Survey of Reasoning in Autonomous Driving Systems: Open Challenges and Emerging Paradigms
- 2022Cognitive Level-k Meta-Learning for Safe and Pedestrian-Aware Autonomous Driving
- 2023GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving
- 2023A Language Agent for Autonomous Driving
- 2023Developing Driving Strategies Efficiently: A Skill-Based Hierarchical Reinforcement Learning Approach
- 2025ReAL-AD: Towards Human-Like Reasoning in End-to-End Autonomous Driving
- 2025CogAD: Cognitive-Hierarchy Guided End-to-End Autonomous Driving
- 2025DriveAgent-R1: Advancing VLM-based Autonomous Driving with Active Perception and Hybrid Thinking