mlsanityData to 14 Oct 2026

Conduit: An Experience Data Plane for Distributed Reinforcement Learning

arXiv 2609.24456 ↗First posted 21 Sep 2026cs.DC cs.AIcited by 0

On the map: Deep reinforcement learning methods → RL training of language and agent models

Abstract (arXiv)

Distributed reinforcement learning (RL) scales training by parallelizing actors and learners around an Experience Buffer. As RL workloads grow, however, the buffer becomes more than a replay queue: it is the storage substrate of a large-capacity, latency-critical experience path that every iteration traverses to move, transform, sample, and batch experiences before learner updates can begin. Existing RL systems embed this path inside framework control flow or expose it as a request-driven buffer service, leaving experience placement fixed and experience-path work difficult to schedule independently as a runtime-level optimization target. We present Conduit, a framework-agnostic runtime that exposes RL experience management as an explicit systems optimization problem. At its core is the Experience Data Plane (EDP), a runtime abstraction that separates RL experience-handling semantics from framework-specific execution logic by exposing experience ingestion, experience placement, and experience delivery as explicit control points. Built on EDP, Conduit introduces capacity-constrained, bandwidth-aware placement, which distributes experience state across CPU/GPU memory tiers and nodes under heterogeneous interconnect and device-memory constraints, and latency-aware scheduling, which controls when experience-path handling runs to reduce exposed experience-path latency while preserving RL semantics. Integrated with RLlib without changing its framework execution logic, Conduit reduces exposed experience-path latency by up to 97% and end-to-end iteration latency by up to 38%, scales to 1,024 GPUs, and preserves convergence.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods. Builds on 28 of its 49 references that are in the map. First posted on arXiv 21 Sep 2026.

Builds on

28 of 49 references.

References · 28

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  12. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
16 more
  1. 2018Distributed Prioritized Experience Replaycited by 269
  2. 2025AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoningcited by 250
  3. 2020PettingZoo: Gym for Multi-Agent Reinforcement Learningcited by 220
  4. 2023DeepSpeed-Chat: Easy, Fast and Affordable RLHF Training of ChatGPT-like Models at All Scalescited by 108
  5. 2024Optimizing RLHF Training for Large Language Models with Stage Fusioncited by 43
  6. 2019Evaluating Modern GPU Interconnect: PCIe, NVLink, NV-SLI, NVSwitch and GPUDirectcited by 41
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  8. 2025Agent-Q: Fine-Tuning Large Language Models for Quantum Circuit Generation and Optimizationcited by 17
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  10. 2023SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Corescited by 10
  11. 2024Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Surveycited by 8
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  13. 2023GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Modelscited by 5
  14. 2022MSRL: Distributed Reinforcement Learning with Dataflow Fragmentscited by 4
  15. 2025Re-Aligning Language to Visual Objects with an Agentic Workflowcited by 4
  16. 2025HetRL: Efficient Reinforcement Learning for LLMs in Heterogeneous Environmentscited by 2

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  1. 2025Re:Frame -- Retrieving Experience From Associative Memory
  2. 2026Complementary RL: Towards Efficient Experience-Driven Agent Learning
  3. 2020Acme: A Research Framework for Distributed Reinforcement Learning
  4. 2025MindSpeed RL: Distributed Dataflow for Scalable and Efficient RL Training on Ascend NPU Cluster
  5. 2026CALF: Communication-Aware Learning Framework for Distributed Reinforcement Learning
  6. 2025RollArt: Disaggregated Multi-Task Agentic RL Training at Scale
  7. 2026CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning
  8. 2026AcceRL: A Distributed Asynchronous Reinforcement Learning and World Model Framework for Vision-Language-Action Models