Selective Timestep Weighting and Advantage-Based Replay for Sample-Efficient Diffusion RLHF
On the map: LLM alignment / RLHF / preference optimisation → Diffusion and multimodal model alignment
Abstract (arXiv)
Reinforcement learning from human feedback (RLHF) has emerged as a powerful paradigm for aligning generative models with human preferences. However, applying RLHF to diffusion models remains highly feedback inefficient, as existing approaches typically require large amounts of human or reward model evaluations. This limitation reduces the practicality of diffusion RLHF in realworld settings where feedback is the primary bottleneck. In this paper, we propose two complementary strategies that substantially improve the feedback efficiency of diffusion RLHF while preserving generalization to unseen prompts. Our key observation is that reward information in diffusion trajectories is unevenly distributed: not all denoising timesteps or trajectories contribute equally to learning from a reward signal. By emphasizing informative timesteps and trajectories during optimization, we obtain more effective gradient updates. First, we introduce a per-timestep weighting scheme that reweights denoising steps during policy optimization. We theoretically connect this weighting to the optimal convergence properties of proximal policy optimization (PPO) and approximate the resulting weighting trend empirically. Second, we introduce a replay mechanism that prioritizes informative trajectories, enabling the model to reuse past samples instead of repeatedly querying new rewards. Together, these strategies significantly improve the feedback efficiency of diffusion RLHF. Under identical hyperparameter settings, our approach achieves up to a 6× improvement in sample efficiency compared to widely used diffusion RLHF baselines.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 37 of its 46 references that are in the map. First posted on arXiv 8 Jul 2026.
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37 of 46 references.
Closest ancestors · 7
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Other references · 30
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- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
- 2015Trust Region Policy Optimizationcited by 2,503
- 2021CLIPScore: A Reference-free Evaluation Metric for Image Captioningcited by 2,388
- 2017Hindsight Experience Replaycited by 1,096
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- 2018Energy-Based Hindsight Experience Prioritizationcited by 20
- 2024PatchDPO: Patch-level DPO for Finetuning-free Personalized Image Generationcited by 18
- 2025Hard Examples Are All You Need: Maximizing GRPO Post-Training Under Annotation Budgetscited by 16
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- 2025Data Retrieval with Importance Weights for Few-Shot Imitation Learningcited by 10
- 2021PTR-PPO: Proximal Policy Optimization with Prioritized Trajectory Replaycited by 9
- 2025TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrationscited by 7
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